Venture into the wilderness with a small bush plane. Challenge your flying skills by landing on rough terrain and battling wind, fog, rain, snow, and the darkness of night. There are no runways here, you can refuel at small checkpoints, where you have to decide the right way of approach. Discover a variety of biomes and enjoy the beautiful views throughout your adventure. Can you complete the full travel checklist?
Key Features
Difficulty - You may want to just have a relaxing flight after a tough day at work, or you may want to really challenge yourself by flying into the worst conditions possible. Either way, you can tweak the toughness of the game to your liking.
Procedural Open World - Each time you start a new game, you do so in a new world to explore.
Simcade Flight Mechanics - This game features a simplified flight model with a focus on being fun. This model produces some realistic scenarios, like landing in crosswind, stalling, and using instruments in low visibility. However, there are no trim tabs, propeller reaction forces or any advanced aerodynamics.
No AI
No LLMs, AI code assistants, or asset generators were used during the development of this game.
Update 1.2.5
I feel like the most commonly mentioned issues are related to landing and braking. This update addresses these among other minor tweaks and improvements.
Aircraft weight distribution
The center of mass used to be right above the wheels, which made tipping over extremely easy. This update moves it a bit behind the wheels, which makes the aircraft much more stable on the ground.
Having 650 hours in KSP, this is a huge facepalm moment for me, as I completely forgot to check the aircraft\'s center of mass in relation to the wheels earlier in development. I guess I got tunnel visioned when dealing with other physics stuff.
Parking brakes
It\'s now possible to toggle the brakes. The default key binds are:
P on keyboard.
[/*]Left Bumper on controller.
[/*]
When they\'re toggled on, a big red message will appear on the gyro: \"PARKING BRAKE ACTIVE\"
Other improvements
Turbulence now affects pitch and roll.
[/*]Fixed an error in the forces application point, which made the aircraft arbitrarily pitch up or down. It will now fly straight, unless there\'s turbulence.
[/*]Fixed a typo in the first tutorial message.
[/*]
As always, huge thanks for everyone\'s feedback in the Community Hub!
Minimum Setup
- OS: Linux distribution released after 2018
- Processor: Intel Core 2 Duo E8200. AMD FX-4100. Raspberry Pi 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 2500 (Ivy Bridge). AMD Radeon R5 Graphics (Kaveri)
- Storage: 150 MB available space
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