An exploration of the meaning of family, told through the eyes of a new father. Explore the challenges he faced in his youth, how it affected the relationship with his own father, and how it will shape the kind of father he becomes.
While playing through the world, you will encounter and relive short stories from which you will learn about the past. These stories offer different worlds and times to explore.
Each short story is meant to challenge your perspective and to expand the story and your understanding of the world.
While some stories will be obvious, others are hidden. Explore the world and unlock them all!
Hi all, thought I could share some things I been working on for the past two weeks :)
I want to do these short devlogs here and there. Let me know if you enjoy reading them and what you would love to see.
After releasing the trailer I got some feedback on the aesthetic of the landscapes and that the animations looked a bit robotic. Below are all the things I worked on and improved.
Better Fog System
The old fog had ta few problems
- it was white which caused it to blend both with the sky and the snow on the ground
- it did not convey well the distance of environments due to it not being strong enough for far elements
These can been seen on the image below. You can see that adding a tint of blue to it (due to the sun being warm lighted) and adding more intensity for farther landscape makes the environment look bigger.

In the new fog system below, look especially, at how much easier is to gauge distance between the two top right mountains. In the new fog system it is much cleaner to see that the one in the background is larger and more distant.

More Environment Details
I got some feedback from the recent announcement trailer that, especially the farm level, the landscape and its details look very minimalistic and plain. Below you can see the difference now that I added more details.

I usually leave these finer details for the end because as I work through the story, I am changing a lot of environment and landscape details. Now that the story has moved farther along I felt comfortable changing this.
New Locomotion System
The old movement system felt robotic and it was the default engine locomotion system which made it look unnatural. This can probably be best seen in the trailer below
The new locomotion system added
- dynamic foot placement
- interpolation so animations and actions look smoother
- more animations overall including idle animations to make the character feel better
You can see this in the foot placement of the character below, how it matches the surface exactly :)

Minimum Setup
- OS: SteamOS 3.0
- Processor: 3.0 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 980
- Storage: 10 GB available space
Recommended Setup
- OS: SteamOS 3.0
- Processor: Any Modern ProcessorMemory: 8 GB RAM
- Graphics: Nvidia RTX 2060
- Storage: 10 GB available space
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