An exploration of the meaning of family, told through the eyes of a new father. Explore the challenges he faced in his youth, how it affected the relationship with his own father, and how it will shape the kind of father he becomes.
While playing through the world, you will encounter and relive short stories from which you will learn about the past. These stories offer different worlds and times to explore.
Each short story is meant to challenge your perspective and to expand the story and your understanding of the world.
While some stories will be obvious, others are hidden. Explore the world and unlock them all!
Game Update
Hey all, thanks for playing Kinsfolk, leaving reviews and giving feedback! Because of that I managed to address all the problems you reported in the hours and days after launch.\n\nI been posting daily patches since launch day, but wanted to post one proper longer patch format for folks that are interested in what changed.\n
In no particular order they are:\n
Quality of Life Issues
Added a Content Notice on the Steam page that the game deals with grief and loss
[/*][spoiler]The nightmare level now has a bit brighter stars to help you navigate when the torch goes out[/spoiler]
[/*]Adjusted the lighting in certain areas like the initial house to make it easier to navigate
[/*][spoiler]Made the jumping puzzle in the climbing level less frustrating and fixed several issues[/spoiler]
[list]Removed trees that block views from jumps which was annoying
[/*]Made certain jumps easier (especially the ones with frustrating mechanics)
[/*]Made meshes like trees under rocks have no collision so you cannot get stuck there
[/*]Made the end segment more clear direction-wise
[/*]
Made tooltips easier to read, especially on certain backgrounds like snow
[/*]Bug Fixes
Fixed the footsteps not registering on snow level
[/*]Fixed several issues with blocking volumes (invisible walls) across a few levels that people reported
[/*][spoiler]Fixed missing river SFX in the farm story[/spoiler]
[/*][spoiler]Fixed a bugs in the climbing level [/spoiler]
[list]If you don\'t console the baby in the level before, you would be stuck walking, making the level impossible to beat without loading
[/*]Increased the high of invisible walls so you cannot get stuck if you jump from the end of the level into the water
[/*]
[spoiler]Fixed a bug in the yellow level where you could get stuck behind the water mill[/spoiler]
[/*]Closing Remarks
Thanks to everyone reporting issues and giving feedback to make the game better.
Cheers,
Vinko
Minimum Setup
- OS: SteamOS 3.0
- Processor: 3.0 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 980
- Storage: 10 GB available space
Recommended Setup
- OS: SteamOS 3.0
- Processor: Any Modern ProcessorMemory: 8 GB RAM
- Graphics: Nvidia RTX 2060
- Storage: 10 GB available space
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