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Mana Battle is an autobattler game in a 3x3 board where you try to destroy the enemy team’s crystal while protecting your own.

You start the game by choosing your crystal. There are six in total, and each has its own flavor.

To compose your team, you can recruit hero units. Units can be of the types damage, shield, heal, poison, or regen.

Damage: units can hurt your enemy.

Shield: protects your crystal from damage.

Heal: restores the health of your crystal.

Regen: restores the health of your crystal every second. As you reapply regen, the tick increases.

Poison: damages the enemy crystal every tick. As you reapply poison, the tick increases. It also ignores shield.

Mana Battle
Leonardo FarrocoDeveloper
Leonardo FarrocoPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Unlock Advanced Units

This patch includes QOL chances, new units, balance changes, and additional features that make the gameplay more engaging!

Browse Your Collection

In the main game menu, now there\'s a Collection option that displays all heroes available in the game. You can use it to check the base stats for a given unit at your leisure. You can also filter by the unit\'s locked status, which leads to our next section!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45729543/fc49979a2dc2cab6e2da0fa0535e11715f73bc7d.png\"][/img]

Unlock new heroes

Now you can unlock new heroes by achieving goals like finishing the game with a specific crystal, dealing damage, or getting to a specific level in Infinite Mode.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45729543/80d39ea1e345497c493e48f92efc9af4fa9c769c.png\"][/img]

Those units have advanced mechanics, as you will be a more experienced player by the time you unlock them. Some examples are power transfer, \"on every 100 heal/shield/damage\" units, and others.

Those units add new ways to experience the game and make new strategies possible!

You can view the unlockable units by browsing the \"Collection\" screen, which was also added in this patch.

Improved Unit Descriptions

We heard your feedback, and now new players should have an easier time understanding what each card does. The descriptions now use longer text explaining what the unit does in more detail.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45729543/f6239a58ba4e033f7e4c83bebe5dfd58edcefe7d.png\"][/img]

If you preferred the previous notation, you can enable it under Settings -> Game -> Compact Tooltips. By doing that they should look like this:

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45729543/71cfa5f2a188731927286e15a301a739c7bd81f8.png\"][/img]

New Effects, Reactions, and Targeting Mechanics

Now units may have these new effects when performing their actions or reactions:

  • Absorb power - like the existing encounter, but during battle (absorb 50% power from row allies)

    [/*]
  • Distribute power - like the existing encounter, but during battle (give 50% power to column allies)

    [/*]
  • Decrease power - makes units lose power

    [/*]
  • Multiply power - increase power by multiples like 1.2x

    [/*]

The following events are now triggers for reactions:

  • Every 100 damage/heal/shield

    [/*]
  • Every 10 regen/poison

    [/*]
  • On re-haste (when a hasted unit is hasted again)

    [/*]
  • On re-slow (when a slowed unit is slowed again)

    [/*]
  • On landing a critical hit

    [/*]
  • On over heal

    [/*]
  • On battle start

    [/*]

The targeting system was also updated to support new options:

  • Weakest/Strongest ally

    [/*]
  • Weakest/Strongest enemy

    [/*]

New Stats Panel

Under the Settings menu, you can open this new panel that shows your lifetime totals in the game, including how far you went in Infinite Mode and your most powerful unit.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45729543/94352add07d8f76baa81705b49b1aa7ea564e2df.png\"][/img]

What\'s next

This concludes this round of updating in the game. Our goal now is making the game more balanced and stable.

Our next goal for the game is enhancing the community side of it, by adding ways to share victory builds, view match replays, and even do PVP matches.

We are just getting started!

[ 2025-12-22 03:39:09 CET ] [Original Post]
Added support for multiple languages!

Those translations are also active in the game\'s tutorial, so now it should be easier to start playing regardless of your language! Note that some of those translations are AI-generated, so some adjustment might be necessary. Let me know what you think of it!

[ 2025-12-07 17:49:47 CET ] [Original Post]
Infinite Mode

After obtaining a gold victory, you can choose to continue playing against increasingly difficult enemies. Just be aware that the power scaling increases very quickly!

[ 2025-12-03 16:13:13 CET ] [Original Post]
Added tutorial link

Now it should be easier to figure out how unit descriptions work and how to set up synergies.

We added a link in the game\'s main screen leading to our Youtube channel (@manabattle).

[ 2025-11-30 23:30:04 CET ] [Original Post]

Minimum Setup

  • OS: Any major distro under LTS
  • Processor: Dual-core from Intel or AMD at 2.0 GHzMemory: 200 MB RAM
  • Memory: 200 MB RAM
  • Graphics: DirectX 10 compatible GPU (integrated graphics like Intel HD 4000 or better)Sound Card: anyVR Support: No support plannedAdditional Notes: Reduce graphical details in the game options if you have any issues.

Recommended Setup

  • OS: Any major distro under LTS
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