Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
v1.0.3 is released!
Purplesand & Home Upgrades Improvements!
Offline progress for a game like that has always been difficult to design. I initially tried estimating SP and gold and EXP gains, but in a complex game where many factors (potions, speed, distance, resetting) apply, it was hard to truly simulate actual progress offline. On one hand there were people who played with a majority offline playstyle, and they felt the bonuses from playing offline were always inferior to leaving the game on all the time.
Some people reported good results from the old offline progress, but since offline progress peaks and declines based on edge cases, its best cases cannot be taken for an accurate representation of its average yield in the long run. It gets worse when you unlock more real-time abilities/skills. Offline progress gets progressively difficult to balance with online.
So an exclusive offline progress was added. That's where the Home and Dreamsand then came in. But to allow active players to also benefit from it, idling in the home island simulates getting 'offline progress' while online.
It's a bit difficult to kind of please both parties, but nonetheless it was something I still wanted to try so I added purplesand. However adding stat upgrades to the Home Island seemed to have possibly created a new balance issue. While I think the butterflies companion might be something that can then supplement this, maybe it can help more.
Thus, I decided to allow purplesand to also be used on Dreamsand stats - which makes it possible for active players to easily get dreamsand stats if they so wish. It is a little bit powerful so purplesand costs are raised.
I will continue to monitor this scenario and see how it goes!

I have also made other fixes, full changelog below:
Changelog:
Purplesand can now purchase Dream Island Stat Upgrades
Objective darkness requirement increased to sync with boss summon cost: 100 -> 200
Fix locked equip tooltips not disappearing when slot is unlocked
Fix shortcut keys triggering when typing in auto-summoning UI
Fix developer message overflowing in credits
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