Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
v1.0.5 is released!
I will try to put out daily updates as far as I can to address feedback. Today's update focuses on tooltips but tomorrow's update will contains some bigger changes to ascension rewards and introduce companion bonuses!
Ascension Tooltip Clarification
There was some confusion on ascension and it wasn't clear that you could push for longer and deeper runs in order to ascend with greater rewards, so a tooltip has been added to clarify that on the first three ascensions!

There were also other UI issues that have been fixed in this update. Also for those who do not know, you can hover over stats to get a breakdown in the tooltip!

Offline Progress Changes for Demo
The demo offline rewards has also been updated to be consistent with the full version giving dreamsand, as there was also feedback on offline progress not working, but in actuality it was just giving dreamsand which is the new offline progress currency. The in-depth discussion on this can be found in the Steam forums!
NEXT UPDATE PREVEW:
The next update, v1.0.6, will be released tomorrow. It contains a few buffs, such as more SP from Starfish, but notably bonus corals and companions.
Bonus Corals
I was thinking of increasing the early game coral rewards somehow - I'm not sure but maybe something like 1 coral reward for every 5 or 10 achievements obtained, to speed up progress even if you ascend instantly at 500m with only one coral. However, this would not scale with more achievements and later game. Additionally, it takes time to implement a new reward system.
Thus, a more immediate solution is that in v1.0.6, the next update, everyone will get 3 free corals upon reaching the ascension screen.

Although the text implies first ascension, this reward is retroactive so everyone gets it regardless of progress or ascension count, as long as you reach the ascension screen again. This is a one-time reward for everyone.
Bonus Companions
I will also make all ascensions give double companions at 50m and 100m by default.
The 'Never Alone' ascension upgrade will also be buffed to start at 150m at level 1.
Hope you will like these upcoming changes!
Full changelog for v1.0.5:
Add new tooltip to ascend button to say that pushing distance rewards more coral
[/*]Remove pearl upgrades line from essence breakdown tooltip
[/*]Cleanse leaderboard
[/*]Fix shortcut keys able to buy locked attributes
[/*]
-YYZ


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