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Swim. Grow. Try again.

Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.

A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.

Unlock Companions!

Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.

Fish for Power

Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.

Level up your favorite attributes!

  • Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.

  • Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.

  • Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.

Ascend and Evolve

When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!

Siegeturtle
YYZ StudioDeveloper
Pretty SoonPublisher
2025-11-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
v1.0.6 - More Corals & Companions, Starfish SP Buff!

v1.0.6 is released!

This marks the fifth day in a row of daily updates.

First of all thank you everyone for playing Siegeturtle. I've been reading your feedback and am happy to announce two progression improvements in this update! :)

Bonus Corals for everyone!

To make the first ascension feel more rewarding, everyone will now get 3 free corals upon reaching the ascension screen. This is to make the first ascension feel better and improve progression. I understand it feels bad to ascend and only get 1 coral so I've added this bonus.

Game Description Image

Although the text implies first ascension, this reward is retroactive so everyone gets it regardless of progress or ascension count, as long as you reach the ascension screen again.

More coral bonuses will be coming in the upcoming Challenges Update, info at the end.

Bonus Companion Buff!

You now always get double companions at 50m and 100m on all ascensions!

Additionally, the 'Never Alone' ascension skill level 1 now starts at 150m.

Game Description Image

This change is also retroactive. If you update, you will get two new companions to pick after your first ascension if you are past 100m.

This change was made to make subsequent ascensions more fun and to also improve the early game pacing. I am open to improving this further if needed.

History on the design philosophy on bonus companions for those interested:

[c]Some context: There was no such thing as x2 companions initially. But I noticed that when people started out, they often picked companions based on what the game gave them. Sometimes, certain companions were weaker than others, or even only made to excel at end-game. As the game grew, the disparity of power between each companion also grew.[/c]

[c]To combat the randomness, rerolls were introduced, but it was impossible for a new, inexperienced player to tell what companions were 'better'. So ultimately I settled on just letting the game give you bonus companions on the first ascension, which is fair as you are still figuring the game out. That way you don't get locked by poor choices or bad luck, the former being more common in the first adventure.[/c]

Starfish SP rewards increased!

Game Description Image

Starfish SP reward was a little low compared to how rare they were, and higher rarity Starfish were even rarer. To make them feel rewarding, their SP has been greatly increased at higher rarities.

Game Description Image

We have @Putokrack to thank for this change. I added a direct quote from @Putokrack into my code comments to remember the source of this change :)

The same applies for high rarity fishes' gold reward.

Save backup upon ascension

Game Description Image

I noticed that some people regretted ascending immediately at 500m and only getting one coral. But it was impossible to go back if one did not manually create a backup save, so the game will do so for you and create a '_BeforeAscensionBackup.st' savefile before every ascension!

Insufficient Mana warnings

Game Description Image

I've noticed several reports of skills not casting and it usually turns out that people just don't have enough mana. Previously, I greyed out the icon in the cooldown tray at the bottom right but it still happens. Thus, I've added warnings when a skill is leveled to cost more mana than you have. (The warning icon animates and flashes, which should attract attention.)

End game changes

Game Description Image

With the Coral Bonuses and Companion changes, it is easier to progress now. Hidden Power requirements has been increased to match the new update, and also as preparation for the challenges update which adds new content and coral rewards.

Challenge Update Preview

\[Work In Progress - Content subject to change]

Game Description Image

I will be sharing more about the Challenges Update in a subsequent post, which is the next major content planned to be released sometime next week if all goes well. It will contain a new type of mid to end-game content, more coral rewards, and new ascension upgrades that are unlocked through the new Challenge System.

Game Description Image

Until then, I will of course continue to still put out regular/daily updates or so to address feedback where available. I received a suggestion to show additional currencies to check them easily. So the next v1.0.7 regular update will contain a toggle to enable more currency displays. Work in progress:

Game Description Image

Full changelog:

  • Add 3 Corals as reward for first ascension! (retroactive when you enter ascension screen again for everyone who has ascended)

    [/*]
  • Bonus companions are now always awarded at 50m and 100m!

    [/*]
  • 'Never Alone' ascension skill level 1 now starts at 150m

    [/*]
  • Starfish SP rewards greatly increased at higher rarities

    [/*]
  • Fish gold rewards increased at higher rarities

    [/*]
  • A backup of your save is now created before each ascension

    [/*]
  • Increase Hidden Power requirement: 30 -> 80

    [/*]
  • All card bonuses are now granted automatically after 5th ascension

    [/*]
  • Add Dolphin Blessing cooldown to sync with other buffs

    [/*]
  • Add Total Crit Rate in crit rate breakdown tooltip

    [/*]
  • Fix menu shortcut keys sometimes disappearing upon ascending

    [/*]

Thank you for playing and to those of you who left me feedback on Discord :)

If you want to hang out with other people in the community, discuss strategies, or simply to chat and leave me your ideas and feedback, feel free to hop on over to Discord~

As always I am continuing to listen and make changes where I can! TGIF everybody! :D

Lastly, if you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)

-YYZ

Game Description Image

Game Description Image

[ 2025-11-14 14:29:30 CET ] [Original Post]
GAMEBILLET

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