Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
v1.0.8 is released!
Hello all! Today's daily update improves growth stats, making them cheaper and more powerful.
Level Up Rebalancing
1) Gold% will be increased from 1% -> 3%

2) All Stats +1 will be cheaper (3 GP -> 1 GP)

3) Flourish skill is now stronger! Level 1 effect: 1.2x -> 3x

Quality of Life: When minimized, you can now get a green dot notifier if you have GP to spend.

Dash distance is now displayed over distance tooltip.

Goldfish and Kingfisher card changes.

I also received feedback that Goldfish and Kingfisher were always popping up despite rerolls - the rationale is that these companions are quite essential for gaining skill points and growth. However, some people might still not want them. As such, when you've made a few rerolls, the game will no longer pin them and they will show up at the same chance as other companions.
Goal Clarifications
The game also now clarifies that corals reward at 500m regardless of the goal when you ascend.

\[Sneak Preview] Double click to Equip / Unequip!

People have been asking for un-equip, which was something I did not initially expect. But I have understood from discussions on Discord that it can be useful in some strategies to lower your stats and incur a premature death. So I will be adding this in the next update.
Additionally, a Quality of Life change is being worked on - double click to wear equipment!
Many other changes were made during this update. Full notes below.
Full changelog:
Level up growth stat: Gold +1% -> +3%
[/*]'All Stats +1' now costs same GP as other growth stats
[/*]Flourish skill buff: 1.2x -> 3x at level 1
[/*]Goldfish and Kingfisher chance after 2 rerolls: 100% -> 66%
[/*]Add 'Dash Distance' to distance tooltip
[/*]When turtle stats are minimized, show a green dot notifier if you have GP to spend
[/*]Stat breakdown for HP/MP and Regen for equipment now shows multiplier in breakdown tooltips
[/*]Add new tooltip to goal text to further clarify coral mechanics
[/*]Add warning when savefile is created before 1.0 and is ineligible for leaderboard submission
[/*]Fix SP Per Minute leaderboard always submitting as 0
[/*]Fix mass dismantle not updating when equipping/un-equipping
[/*]Fix leaderboard rank overflowing at four digits
[/*]
If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ


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