Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
v1.0.9 is released!
Hello all! Today's daily update improves growth stats, making them cheaper and more powerful.
New Milestone Bonus!
Milestones now increase starting skill points at start of each ascension (first 3 stages)

There has been a discussion where the skill points you gain from milestones are not given out when you ascend. While this was the original intention in that ascensions are supposed to wipe out all skill points, and the proper way to get more skill points is through the Ascension Upgrades, I decided to add a small bonus to starting SP at the beginning of each ascension to combat certain quirks and behaviors regarding one-time SP milestone rewards.
Thus, you now get a small amount of Skill Points at the beginning of each ascension when claiming milestones that award SP. This should also improve progression after the first ascension onward.
Dash and Jetpack icon overlays
These two skill icons now show when they are active. Dash greys out when there is insufficient mana as there have been reports of dash not casting, but it's always due to insufficient mana, or above max distance.

Afk mode

Pressing F11 to toggle afk mode now has better performance. The first iteration was a quick implementation and I will continue to improve the performance of afk mode as time goes.
Work In Progress Feature:
I'm still working on the ability to un-equip and equip gear with double click, and hoping to put this out in the next update if I can!

Fix loophole with Goat's Loophole

There was a bug where stat requirements were reduced more than intended by Goat's Loophole.
As you know, stat requirements to enhance increases from +50 to +100 at 1000 STR.
However if goat's loophole could decrease the required STR to say 500, the required STR would only increase in increments of +50 instead of the intended +100.
Thus, if you kept your final required STR below 1000, you could indefinitely delay the transition increment from +50 to +100, and keep the STR required to enhance to a bare minimum of the intended values.
I fixed this bug by accident when fixing a UI bug reported by a player.
But it also fixes a loophole with the Goat's Loophole skill.
If you previously had Goat's Loophole and high levels of STR, you may notice the stat requirements to enhance increase in this update - this is not a balance change but rather the result of solving a bug that made stat requirements lower than intended.
For most people who do not have Goat's Loophole or low levels of it, you should be un-affected by this bug in the first place and so you won't observe any observable differences in enhancement requirements.
With this fix, the 'tier-ing' now works correctly, so it won't create weird strategies like this one, which is unintuitive and randomly makes certain games easier than others without a clear understanding why.
So I guess the most unbelievable thing to me is...this literally is a loophole with Goat's Loophole.
WELP!
In a subsequent update, the 'Hidden Power' ability will receive a change in its mechanic to not encourage fast ascensions.
Anyway, some other changes were made during this update. Full notes below.
Full changelog:
Milestones now increase starting skill points at start of each ascension (first 3 stages)
[/*]Add new stat to milestones UI for starting SP
[/*]Add jetpack and dash icons next to distance when active
[/*]Fix Goat's Loophole applying more reduction than intended
[/*]Fix enhancement bug when goat's loophole decreases requirement below 0
[/*]F11 to AFK mode performance improved
[/*]
If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ


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