Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
v1.0.12 is released!

Today's update makes minor changes to skill cooldowns in response to feedback I've gotten.
Some of you want to cast skills manually, but skills that have reached 0 seconds cooldown no longer appear in the cooldown tray and therefore cannot be cast manually especially after an upgrade, to update their stats, thus forcing you to wait for the buff to refresh itself.
In this update, those skills will have a short cooldown so they intuitively appear in the cooldown tray even after getting them to high levels.
Quality of Life improvements
I am working on a \[Level Up All] button for fishing upgrades. It is currently in preview in experimental mode and once confirmed to be working without issues, it will be moved out of experimental as an official feature!

One known issue that will be fixed in v1.0.13 is that even with \[Mute when unfocused], home island sound effects still play. This will be fixed in tomorrow's daily update! Sorry for the inconvenience and thank you to everyone who have been sharing your feedback in Discord or over here!
Today's changes also includes some stability fixes. With the recent updates, I have made adjustments to improve performance (such as with high quality and vsync settings), as well as generally reducing errors with fixes here and there that aren't always written in patch notes, so I hope it has helped!

If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
Challenges Update preview!
Next, I wanted to give a heads up of what to expect in the [u]Challenges Major update[/u]!
Here's a peview of Challenges which will release this Saturday (in two days or about 48 hours from this posting)!
There will still be one more daily update in between today and the Challenges Update.

When ascending, you will be able to pick optional challenges to do.
A challenge is identical to a normal run, but with additional restrictions depending on the challenge (such as not being able to level up certain skills).
Tier 1 challenges are beaten at 500m.
Tier 2 challenges, for the veterans, are beaten at 1000m.
When a challenge is beaten, the restrictions are removed and you continue the run as normal. You can continue pushing to gain regular corals on top of the challenge rewards for a big boost to corals.
Challenge Rewards
Challenges unlock new skills, while also giving a coral reward upon first completion.

Select a challenge to view its rewards! Remember to hit claim to get corals.

As recognition for completing challenges, you also gain a Challenger's Medal, which increases gold gain permanently.

FAQ
What happens to existing skills that become locked after the Challenges Update?
Certain existing ascension upgrades will be locked by challenges and you need to beat them to unlock them. While locked, their effects still apply. Your levels in those skills won't be reset, but you won't be able to level them up or down until the challenge that unlocks them is beaten.
You do not lose any levels or coral invested in skills now locked behind challenges.
I have played experimental mode and completed challenges, do I have to redo them?
No you do not need to complete them again if you have already done so on experimental mode - no progress will be erased! So do not worry about that~
That's all for today!
v1.0.12 Changelog:
Resurrect cooldown reduced at max level: 5s -> 0.9s to allow consecutive revives
[/*]Coral Sentinel is now highlighted in yellow in Hidden Power's description effect
[/*]All buffs have minimum 5s cooldown, allowing them to appear in cooldown panel for manual casting
[/*]Merchant Ring time indicator now displays a tooltip showing exact duration to next fish sale
[/*]Add Buy All Fishing Levels button to experimental mode
[/*]Remove Debug Respawn
[/*]Fix Pig and Sheep floats sometimes clipping through other companions visually
[/*]Fix ToggleRendering null error
[/*]Fix objects with missing behaviour scripts error
[/*]Fix candyland monsters animator invalid layer warning
[/*]
-YYZ


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