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Swim. Grow. Try again.

Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.

A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.

Unlock Companions!

Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.

Fish for Power

Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.

Level up your favorite attributes!

  • Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.

  • Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.

  • Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.

Ascend and Evolve

When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!

Siegeturtle
YYZ StudioDeveloper
Pretty SoonPublisher
2025-11-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
v1.0.13 - Level up all fishing button, AFK Mode

v1.0.13 is released!

Level up all fishing upgrades

You can now level up all fishing upgrades with one click!

Game Description Image

AFK Mode

Aside from toggling afk mode with F11, a dedicated button (and tooltip) is now added.

Game Description Image

Boss Dungeon difficulty prediction & name coloring

If a dungeon boss deals more than half your max health in damage, its name is now highlighted in orange.

Tip: You can hover over them to view their health and damage stats, which also highlights in orange when it's high.

Game Description Image

Added close button to close selected equip stats UI

Game Description Image

I saw the above brought up on Discord and so I have fixed it in today's update :)

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SP added to more currencies panel

Skill points could only be seen in the skills panel, or up to 999 in the menu. So I have added it to the more currencies tab where you can preview all your currencies from the main combat screen by expanding the arrow.

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Icons now display final skill levels, instead of base level

There was confusion on why the ascension ability that added +10 passive levels did not work. It actually did work and is even displayed at the bottom Current Level 11 (1+10), but it seems like it was not clear enough and have received reports of the skill not working even though it did, so I have changed all icons to now display the final skill level!

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EDIT (22nd Nov):

[c]I've gotten some early feedback and I understand that some of you were used to the older display format as it was clearer to 'guess' how much SP a skill costs rather than math the fractional differences when the boosted level amount is not divisible by ten.[/c]

[c]I have been experimenting and in the next update, I will switch to a new display format which I believe is a middleground for those who want to see the base level, and those who want to know the boosts. Preview below:[/c]

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Fixes

\[Mute when unfocused] only worked in gameplay and did not affect home island and other menus. This has been fixed!

In a subsequent update, a Master Volume (still work in progress) will be added.

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Thank you everyone for playing and for the feedback you've left for me!

If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)

Challenges Update releases tomorrow!

In less than 24 hours, Challenges Update will go live~

For more info, check out the previous post: Challenges Major update !

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That's all for today!

v1.0.13 Changelog:

  • Add Buy All Fishing Levels button

    [/*]
  • Add AFK Mode button

    [/*]
  • Add close button to close selected equip stats UI

    [/*]
  • Boss names with high damage are now highlighted in orange

    [/*]
  • Add SP to more currencies displayed

    [/*]
  • Skill icons now display skill's final level instead of base level

    [/*]
  • Bait description changed to catch fish faster instead of reduce catch time for clarity

    [/*]
  • ESC now exits afk mode

    [/*]
  • Fix 'Mute when unfocused' not working in Home or Main Menu

    [/*]
  • Fix disabling 'Mute when unfocused' not working

    [/*]
  • Fix version comparer wrong logic

    [/*]
  • Fix equipment from 500m/1000m sentinel in Equipless challenge still giving x10 stats after challenge ends

    [/*]

-YYZ

Game Description Image

Game Description Image

[ 2025-11-21 11:51:08 CET ] [Original Post]
GAMEBILLET

[ 6568 ]

16.39$ (18%)
2.51$ (96%)
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15.11$ (16%)
4.11$ (92%)
6.26$ (82%)
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12.56$ (79%)
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GAMERSGATE

[ 4472 ]

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MacGamestore

[ 5923 ]

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18.99$ (24%)

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