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Swim. Grow. Try again.

Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.

A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.

Unlock Companions!

Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.

Fish for Power

Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.

Level up your favorite attributes!

  • Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.

  • Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.

  • Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.

Ascend and Evolve

When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!

Siegeturtle
YYZ StudioDeveloper
Pretty SoonPublisher
2025-11-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Challenges Major Update OUT NOW!

Challenges MAJOR UPDATE released!

I am proud to announce the first MAJOR UPDATE for Siegeturtle has been released!

This is not the end yet, stick around to view the roadmap~

For the past 2 weeks, the game has received 13 days of daily updates since launch. Improvements have been made, issues solved, quality of life changes implemented. I am thankful for everyone's support. If you like the game, feel free to leave a review or share it with your friends as it helps me a ton!

Onto the UPDATE...

6 New Challenges

Game Description Image

When ascending, a new Challenges button is available.

You can pick one of six OPTIONAL challenges to begin your run.

A challenge is identical to a normal run, but with additional restrictions depending on the challenge (such as not being able to level up certain skills).

Tier 1 challenges are beaten at 500m.

Tier 2 challenges, for the veterans, are beaten at 1000m.

When a challenge is beaten, the restrictions are removed and you continue the run as normal. You can continue pushing to gain regular corals on top of the challenge rewards for a big boost to corals.

Challenge Rewards

This update also adds plenty of new ascension abilities!

Challenges unlock new skills, while also giving a coral reward upon first completion.

Game Description Image

You may select any challenge to view its rewards!

Challenges reward corals and unlock new ascension abilities.

Sometimes they unlock passives too... such as +10% stats from equipment permanently.

More stats may be added in future.

Remember to hit 'claim' to get corals.

Game Description Image

As recognition for completing challenges, you also gain a Challenger's Medal, which increases gold gain permanently for all ascensions.

Game Description Image

In this update, certain existing ascension upgrades will be locked by challenges and you need to beat them to unlock them. While locked, their effects still apply. Your levels in those skills won't be reset, but you won't be able to level them up or down until the challenge that unlocks them is beaten.

You do not lose any levels or coral invested in skills now locked behind challenges.

If you already completed challenges in experimental mode previously, all your progress is kept.

Skill level display changes

The previous update changed skill icons to display the final level - but I understand that some of you were used to the older display format as it was clearer to 'guess' how much SP a skill costs rather than math the fractional differences when the boosted level amount is not divisible by ten.

So I have switched to a new display format which I believe is a middleground for those who want to see the base level, and those who want to know the boosts.

Game Description Image

Roadmap

Two major updates are in the works. I have already begun planning Major Update #2 and even possibly Major Update #3!

I intend to put this out in experimental mode soon.

Game Description Image

Major Update #2, features a Home Revamp, the new Book Equipment, New Equipment Bonuses, and new companions including Disco Crab which speeds up spawn rate for a short interval.

It may also introduce higher caps to existing core companion skills.

Game Description Image

Major Update #3 is a much bigger update. Tentatively codenamed the 'T' update, it may or may not involve a new currency and prestige layer. Nothing is confirmed yet - it is still in ideation phase and more testing is required. A detailed roadmap will be written at a later time.

Patch Notes

  • Add Challenge System

    [/*]
  • You can now enable challenges in the ascension screen

    [/*]
  • Add 6 new challenges!

    [/*]
  • Add 7 new ascension skills!

    [/*]
  • Add challenger's medals item

    [/*]
  • Skill icons now display their boosted levels separately above (e.g. Lv 50+5)

    [/*]
  • Butterflies now says it cannot be rolled before 1000m until 5th ascension in its description

    [/*]
  • Fix Dark Awakens current level wrong when loading different savefiles

    [/*]
  • Remove experimental mode button (it will return when Major Update #2 is available to preview)

    [/*]

If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)

Face issues? Have Ideas?

If you face any issues, do not hesitate to notify me or leave a message to @YYZ on Discord. I am actively responding to queries there. I try to fix stuff as much as I reasonably can!

Game Description Image

-YYZ

Game Description Image

[ 2025-11-22 11:23:30 CET ] [Original Post]
GAMEBILLET

[ 6568 ]

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