Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
v1.1.1 is released!
A couple of quality of life changes have been added and outlined for future updates! Read more below.
Double clicking now upgrades skills
This is self-explanatory, but it also works with SHIFT and CTRL so holding them while double clicking also mass-levels skills up.
So now you can press \[U] to upgrade, double click to upgrade, or press the 'Level Up' button the old fashioned way.

In the future, I am looking at adding an Auto-Level ability.
Elixir of Clarity and potion fixes
Potion of Clarity was not increasing max MP, that has been fixed.
There was also a really random bug where the UI displays previously used potions. Thanks to @Fortas, I was able to replicate it and it should no longer happen.

This screenshot was also captured on my development build, where you can see the ability to sell potions for a new currency.
Although I did not intend to write about this yet, Potions will be receiving a new feature soon, allowing you to sell them for Cherries.
Better skill descriptions

Shroomie description has been clarified as it wasn't clear whether it was 'passive level' or 'turtle level' in the sentence structure. Butterfly description was also updated.
Now... onto what's next. There is a lot but first I will just briefly mention some QoL changes.
Upcoming QoL: Buy to next enhance levels
This has been a top suggestion that was also something really difficult to do. But I am happy to share that I am making progress on it!
It was challenge as the enhancement requirements were affected by both the current STR amount, as well as the Goat Companion's ability.
It would always buy extra when you have the Universal Blessing ability which gives All Stat%, but here below, I have +20% all stats, and it will reverse-math it to buy exactly what's needed to reach exactly 100/150/200 amounts required to enhance.

I intend to add two new modes for multi-purchase:
\[Next] which buys what is required to reach the next enhancement.
\[NextMAX] which buys the maximum you can afford to reach the highest affordable enhancement. (useful at the beginning of ascension when you can buy multiple enhancements at once)
It is expected to land sometime early this week. If I am able to get it working tomorrow, I will try to release it as early in tomorrow's update as I understand how helpful it is, if not it will land in one of the daily updates this week.
Retroactive Shroomie? (+Shroomie fix)
I am also working on allowing shroomie to work retroactively and reward GP for past levels gained.
Currently, Shroomie is a companion you rush to take as the earlier you take it, the more you benefit from it. I thought it provided a strategic layer to the game to contrast with companions that shine late game.
However, I think it gives a bit of a sense that you are 'punished' for not taking it early. It was something that was both a design problem and a difficult technical problem to change it to give retroactive bonuses.
Regardless, I decided to start prototyping the change.

But something unexpected happened...
In doing so, I was showing progress on Discord and I was wondering why my math was not math-ing.

Turns out there is a bug for the past two weeks(!) where shroomie apparently gives you 3 GP every 10 levels even with it at level 0 or un-owned, so I guess it was applying retroactively all this while! As above, with no shroomie companion, I have 112 GP at level 95, instead of 94 GP.
Unfortunately during the code rewrite necessary to turn it retroactive, it fixed the bug. But we can expect Shroomie to be re-balanced in the future to work retroactively in the proper way.
Retroactive shroomie is expected to land in one of the daily updates this week.
Flying turtle?
Lastly, I wanted to share something goofy so here's some whacky stuff for the Home Island. This is not part of the Home Revamp that is also planned.

I hope you'll enjoy this update's enhancements as well as those landing in the coming weeks.
If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
v1.1.1 changelog:
Double clicking on the skill icon now levels it up (works with SHIFT/CTRL)
[/*]Turtle base HP increased: 30 -> 50
[/*]Turtle now chills and no longer wears a jetpack at home
[/*]Fix Potion of Clarity not increasing max MP
[/*]Fix Growth stats UI open by default
[/*]Fix bug where closing and reopening Potion UI showed previous potion info
[/*]Fix bug where previous potion description is shown instead of current one
[/*]Fix bug where shroomie gave 3 GP every 10 levels even at level 0.
[/*]Update shroomie and butterfly skill descriptions to be clearer
[/*]
-YYZ


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