Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
Experimental Mode now available!
You can toggle it from the main menu anytime.
You are strongly recommended to backup your savefile before enabling it, as experimental content is... experimental.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/5b5fdca9b3ecb0baa8d910a3ae97edf8324c02a0.png\"][/img]
This is a significant update that introduces Experimental Mode. It gives a preview of the upcoming features. It is available in all languages, even when the experimental mode popup is written in English.
For those of you who do not want to try experimental, that is completely fine. Treat this as a roadmap of future content. Content like EXP potions may be released as spread out regular updates if it is too large for a single official update.
Below are what experimental mode unlocks:
Home Revamp
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/a03ebe5097dcbfedf39c3265202d656f94ce0adc.png\"][/img]
Home stats are now permanent in experimental mode.
[/*]New upgrade: SP multiplier (still under consideration as an upgrade, may or may not be official)
[/*]New upgrade: Shard multiplier
[/*]
New currency: Cherries
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/56e80c9755cf540ea65031fafc30f35a16dd00ee.png\"][/img]
You can now use right click to disassemble potions, to get Cherries.
There is a known issue where cherries reset upon ascending, I will fix this in tomorrow\'s update!
Potion Crafting
Cherries can then be used to craft a new random potion type and tier.
This is the only way to acquire the T6 potion.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/f33a1fd57be64eae2a60002b7890e8cdae20ac50.png\"][/img]
Cherry costs are subject to balancing.
New Book Equipment
The book is now a rare drop after 500m.
The higher the rarity of the book, the more possibilities of additional lines and effects.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/732018b22b83b6caf2f2bb7eade1f90857017474.png\"][/img]
New Companions
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/c72dbef648374d7aea1dcc61d1071f2b2ee4c7b9.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/f3bdc70ad203d324c29088377bb4b1398cedafe3.png\"][/img]
Macaw - unlocks higher critical tiers
[/*]Disco Crab - increases spawn rate for a short duration
[/*]
New equipment stat lines
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/62e583a39a216b46bcd406fa9806ffa4333eb299.png\"][/img]
Several equipment have been buffed and have new stats added to them. Lines are subject to rebalancing changes.
Mystic Hat & Glove: Minimum and Maximum damage now appear together as two lines
[/*]Mystic Glove: Ignore enemy defense +x%
[/*]Legendary Pants: Heal x% of Max HP each second
[/*]Legendary Cape: x% chance to not consume mana
[/*]Book: Sentinel EXP +x%
[/*]Uncommon Book: Dungeon boss EXP +x%
[/*]Rare Book: x% EXP reduction to level up
[/*]Epic book: Double EXP orb chance +x%
[/*]Legendary Book: x% chance of 5x exp
[/*]Mystic Book: x% chance of +1 Growth Point when leveling up
[/*]Ancient Book: x% chance of +2 Growth Point when leveling up
[/*]
New ascension ability / quality of life:
This ability is temporarily unlocked by default in experimental mode for testing purposes only.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/ef5ea853aea6f2ffb6f9bc3b2e914a1ee21d9713.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/84edf6273418fa802ad3b4a36790fb8b0aab25e6.png\"][/img]
Auto level up skills (there are no unlock conditions for now during the testing phase. This is temporary and will be changed in official release or when new challenges get added as a challenge unlock reward)
[/*]
EXP Potions
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/220eedd4b5e98ee0779e117556afa1b5e080bbba.png\"][/img]
A new potion type: \'Potion of Wisdom\' has been added. It increases EXP gain.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/ebd7786328861e7784f97009bf23728f7c087e76.png\"][/img]
These will release separately soon.
New Crit Tiers
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/f25ee2a68043cd923fe0f5410ba2b2382decd4c9.png\"][/img]
Add Hyper Crit and Omega Crit tiers, which are unlocked by a new companion.
If you have achieved more than 100% Mega Crit Rate, you need to unlock the Macaw companion to see the new crit tiers.
And more in future...?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/321029ecbe5d6c42832898c7c4a785c1430f0835.png\"][/img]
These are not the only things planned. There will still be more coming that isn\'t written here, from new content to quality-of-life improvements such as auto-enhance that unlock from new systems.
[c]Disclaimer[/c][c]: Experimental Content is subject to changes, rebalancing, buffs and nerfs. Content should not be assumed to be identical at release. As much as possible, I will do my best to not reset items and progress from experimental mode upon transitioning to the full release, but if there are exploits or game-breaking issues discovered, home stats, cherries, or specific experimental content may be reset. For the most part though, I try to avoid making changes that result in progress loss, similar to the previous experimental update where all progress was kept.[/c]
As always, I will make adjustments based on feedback, and do let me know if you face issues. I am also very active on Discord should you need help urgently.
I\'ve been putting out daily updates and listening to your feedback. If you\'ve enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ
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