Swim. Grow. Try again.
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Unlock Companions!
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Fish for Power
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Level up your favorite attributes!
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
Ascend and Evolve
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
v1.1.27 is released!
Merry Christmas everybody!
Dreamsand Island is gonna look a lil different in this update!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/845a3605124ab291e1e9d9d391aaf1dfe23b7f91.png\"][/img]
But aside from some visual changes, some improvements have also been made~\n
Better Auto GP
Auto GP is now even smarter than before. Previously, it would already auto-level the cheapest GP item if multiple are automatically enabled, but now it will try to also level up the lowest level stat if all are at equal cost.
Before (it would prioritize the stat at the top until its GP cost increases):
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/c5600a6ed6ccee703ffae3232b70ad6c9ba47ed8.png\"][/img]
After (levels them equally instead of one to 30% -> 60% first):
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/2d5d4f6808cad162f11415e7f47d393172451c5e.png\"][/img]
Awkward Potion Counts Fixed
Also a high leveled player had tons of potions, so I fixed a visual display issue where high potion counts appear awkwardly.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/fb2bb633dd45f51ef9a906141c250b22be490d6f.png\"][/img]
Changelog:
Dreamsand Island now celebrates Christmas
[/*]Auto-GP now tries to level up the lower level stat if GP Cost is the same
[/*]Potion counts no longer display awkwardly after 9999
[/*]
I\'ve been putting out weekly updates and listening to your feedback. If you\'ve enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/ca2fcc01e0bee7d88f1dca2622409640a929f8dc.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45759608/3ba456764ec0750eab8e80b9d11e76bab1127139.png\"][/img]
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