You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.
BUILD YOUR CITY
Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.
TRANSPORT MATERIALS AND GOODS
The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.
SATISFY THE NEEDS OF THE POPULATION
As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.
HIGH REPLAYABILITY
The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.
FEATURES
- Procedurally generated maps
- Randomised starting conditions to choose from
- Quick and intuitive road and railway placement
- Automatic order and dispatch of products
- Modifiable terrain to reach new areas
- Trading mechanic with AI controlled cities
- Randomised goals and rewards to choose from
- High replayability
Its time for the first update about Times of Progress!
In these updates I will dive a bit into the mechanics of the game and explain how the game works.
Today I will talk about Housing Upgrades. Its at least inspired by Caesar III's similar mechanic, a game that I completely loved growing up as a kid and sunk hundreds of hours into it.
In Times of Progress you start by building Towns. They look like this:
Theres no zoning because housing buildings placement is very important and you must be in full control of it. So you decide where individual Towns go, they will have some basic Needs. Namely Food, Employment and Health.
Having access to these will keep the citizens happy, but to upgrade to the next level they will also need to have access to a certain degree of Safety and Basic Education.
Once those are satisfied, they will upgrade to Suburbs:
Suburbs host more citizens, which means more workers available and a wider range of influence, so that workers can be employed further away and so on.
To reach the next level and become City dwellers, theyll also want access to Higher Education and Entertainment.
Cities offer yet more space for citizens and have an even wider range. Here is how they look:
You also need to keep on satisfying those needs, otherwise theres a risk that citizens become unhappy. If their needs are neglected for too long then their houses will Degrade, which will bring a number of issues that will need to be addressed. But that is a topic for another update.
Until the next one!
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If you want to stay in touch or have any questions you can find me here:
- Twitter: https://twitter.com/ElmoSampedro
- Mastodon: https://mastodon.online/@elmowilk
- Newsletter: https://subscribepage.io/pressingthumbs
- Mail: support@pressingthumbs.com
Minimum Setup
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable Nvidia or AMD GPU
- Storage: 500 MB available space
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