You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.
BUILD YOUR CITY
Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.
TRANSPORT MATERIALS AND GOODS
The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.
SATISFY THE NEEDS OF THE POPULATION
As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.
HIGH REPLAYABILITY
The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.
FEATURES
- Procedurally generated maps
- Randomised starting conditions to choose from
- Quick and intuitive road and railway placement
- Automatic order and dispatch of products
- Modifiable terrain to reach new areas
- Trading mechanic with AI controlled cities
- Randomised goals and rewards to choose from
- High replayability
Ive been busy with the Orders System lately, so I thought I would tell you a little about it.
In Times of Progress, like any other resource management games, resources need to get from warehouses to industries and back.
There are no manually set routes though: an industry that needs a certain Resource will look for the closest Depot (or its larger version, a Warehouse) and issue an Order to it, requesting a certain amount of the Resource they need (eg: Coal).

The Depot then sends to the industry their Coal and the industry starts producing.
Depots also issue Orders themselves: they are constantly trying to refill their stock from nearby industries.
The system is very flexible: if you decide to delete a Depot, industries will look for another one, which might be a little further away. The same goes for industries being deleted, or not being currently active: the Depot will try to refill its stock from somewhere else, fully dynamically.

The same goes when adding new Depots, or expanding the Road or Railway system: as soon as theres a more efficient route to get the resources needed, it will be chosen automatically by the game, giving maximum flexibility and avoiding any tedious manual adjustment, so that you can focus on what makes the game fun: expanding your city, reaching your goals and unlocking new content.
Take good care of yourself and until the next one!
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If you want to stay in touch or have questions you can find me here:
- Twitter: https://twitter.com/ElmoSampedro
- Mastodon: https://mastodon.online/@elmowilk
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- Mail: support@pressingthumbs.com
Minimum Setup
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable Nvidia or AMD GPU
- Storage: 500 MB available space
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