You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.
BUILD YOUR CITY
Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.
TRANSPORT MATERIALS AND GOODS
The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.
SATISFY THE NEEDS OF THE POPULATION
As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.
HIGH REPLAYABILITY
The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.
FEATURES
- Procedurally generated maps
- Randomised starting conditions to choose from
- Quick and intuitive road and railway placement
- Automatic order and dispatch of products
- Modifiable terrain to reach new areas
- Trading mechanic with AI controlled cities
- Randomised goals and rewards to choose from
- High replayability
With Labour Day having been celebrated a few days ago, I thought that this time I would go into some details about one of my favourite mechanics in the game: Worker Strikes.
Strikes are one of the Issues that can happen in Times of Progress, along with Crime, Emigration, Prison Evasion and others.
To trigger them, a certain percentage of the Workers in a specific place of work needs to not have received "payment" (in the form of Food) for a few consecutive weeks. The thresholds are variable, based on upgrades and debuffs, but they are deterministic, there's no RNG involved.

Once the conditions are met, the Strike starts, which means that Production stops at the affected building and you get notified in the Events panel.
What can you do about Strikes, you ask? Well, once they happen you can choose between:
- You can meet the demands of the Workers (get a one-off extra Food portion, plus they'll consume slightly more going forward but they'll go back immediately to work).
- You can send the Police to force them back to work (you save on the extra rations, but they'll get a productivity debuff).
- An upgrade allows you to choose to let them Unionise (per building type). This means that Workers will have a permanent efficiency boost, but will consume more.
- University educated workers are slightly more likely to go on Strike (but they have other benefits from being highly educated).
- Some Workers never go on Strike, for example those in Infirmaries and Hospitals, but instead their Health decreases more quickly when they skip meals.

As a development update: I am currently busy working on the UI and some game mechanics. To get to the closed beta I still need to wrap up what I am doing and move onto polishing, making the UI look good and adding sounds and soundtrack. Progress is steady, but there's a lot to do! I will keep you posted as always.
If you want to stay in touch or have questions you can find me here:
- Twitter: https://twitter.com/ElmoSampedro
- Mastodon: https://mastodon.online/@elmowilk
- Newsletter: https://subscribepage.io/pressingthumbs
- Mail: support@pressingthumbs.com
Minimum Setup
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable Nvidia or AMD GPU
- Storage: 500 MB available space
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