You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.
BUILD YOUR CITY
Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.
TRANSPORT MATERIALS AND GOODS
The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.
SATISFY THE NEEDS OF THE POPULATION
As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.
HIGH REPLAYABILITY
The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.
FEATURES
- Procedurally generated maps
- Randomised starting conditions to choose from
- Quick and intuitive road and railway placement
- Automatic order and dispatch of products
- Modifiable terrain to reach new areas
- Trading mechanic with AI controlled cities
- Randomised goals and rewards to choose from
- High replayability
Let's dive a bit deeper into one of the core ideas in Times of Progress. As you know, the Industrial Revolution was a global phenomenon and in ToP that is represented by the fact that your city does not exist in a void.
As I discussed in a previous announcement (if you missed it you can read more about it here ), new inventions are happening throughout the game world, not just in the local Research Institute in your own city.
You can import those new technologies by spending Research Points. One of the ways in which you can earn them is by showing to the world that your city is at the forefront of industrial progress, in terms of quantity, quality and efficiency of your industries, products and transportation networks. You can do that by setting, and achieving, quantitative Goals for your city and building a sort of reputation in the game world.
This is how choosing new Goals works:

You will be given some alternatives of what you would like to obtain, and for each Goal there will be a Reward associated with it, as well the corresponding amount of Research Points that will be earned.
Goals can be reached, for example, by reaching a certain population, or transporting a specified amount of a resource, or upgrading a predefined number of houses to their next level.
On the other hand, examples of Rewards can be an increase in efficiency of a specific building, or a reduction in the cost to build a new factory, or a type of vehicle traveling faster or transporting more.
Rewards are usually incremental quantitative improvements to your buildings. They are designed so that individually they don't contribute a whole lot, but by choosing wisely which ones to pursue, their effects can definitely stack up and in turn make certain future Goals easier to achieve.
You can set more than one Goal for yourself to work on at the same time and once you reach one, pick another. There are also upgrades that let you increase how many active Goals you can have, as well as expand the choices available when setting them.

- You can sign up to the upcoming closed beta via this link: https://subscribepage.io/pressingthumbs
- If you have any questions you can reach me here: support@pressingthumbs.com
Minimum Setup
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable Nvidia or AMD GPU
- Storage: 500 MB available space
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