“Times of Progress” is a City Builder game set during the Industrial Revolution.
You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.
Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.
The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.
As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.
The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.
You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.
BUILD YOUR CITY
Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.
TRANSPORT MATERIALS AND GOODS
The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.
SATISFY THE NEEDS OF THE POPULATION
As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.
HIGH REPLAYABILITY
The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.
FEATURES
- Procedurally generated maps
- Randomised starting conditions to choose from
- Quick and intuitive road and railway placement
- Automatic order and dispatch of products
- Modifiable terrain to reach new areas
- Trading mechanic with AI controlled cities
- Randomised goals and rewards to choose from
- High replayability
A deep dive into the Progress Timeline UI
Some upgrades will be dependent on a previous upgrade being acquired or signed, and all upgrades will depend on having reached their year along the timeline.
However, you will be able to spend Research and Political Points to make these upgrades happen sooner. This represents your city's scientists and lawmakers contributing to the global community with their research so that these inventions and laws happen sooner, for the greater good!
This will mean that upgrade nodes in the Progress Timeline UI will move upwards, so as a player you will also have agency over the upgrade tree and have more strategic choices to make when it comes to spending your hard earned Research and Political Points. Will you invest on making fewer upgrades happen sooner or will you wait and use the points to acquire more upgrades when they naturally become available?
Do you have any questions or feedback about this feature?
I would love to hear from you. Feel free to comment on this announcement, get in touch with the methods listed in the footer or send an email to: support@pressingthumbs.com
With this update I would like to show you the Progress Timeline UI, which is where you will be acquiring Inventions and signing Laws in Times of Progress.
The overall idea is that there will be new Inventions and Laws available following a timeline from 1800 to 1900, which is where the game takes place. These upgrades mirror real-life technological and legal advancement from the 19th century.
Here is how the UI looks:

And here is an assortment of the kind of upgrades available (click to enlarge):
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Some upgrades will be dependent on a previous upgrade being acquired or signed, and all upgrades will depend on having reached their year along the timeline.
However, you will be able to spend Research and Political Points to make these upgrades happen sooner. This represents your city's scientists and lawmakers contributing to the global community with their research so that these inventions and laws happen sooner, for the greater good!
This will mean that upgrade nodes in the Progress Timeline UI will move upwards, so as a player you will also have agency over the upgrade tree and have more strategic choices to make when it comes to spending your hard earned Research and Political Points. Will you invest on making fewer upgrades happen sooner or will you wait and use the points to acquire more upgrades when they naturally become available?
Do you have any questions or feedback about this feature?
I would love to hear from you. Feel free to comment on this announcement, get in touch with the methods listed in the footer or send an email to: support@pressingthumbs.com
[ 2025-01-10 16:00:04 CET ] [Original Post]
Minimum Setup
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable Nvidia or AMD GPU
- Storage: 500 MB available space
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