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“Times of Progress” is a City Builder game set during the Industrial Revolution.
You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.

BUILD YOUR CITY


Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.

TRANSPORT MATERIALS AND GOODS


The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.

SATISFY THE NEEDS OF THE POPULATION


As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.

HIGH REPLAYABILITY


The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.

FEATURES

  • Procedurally generated maps
  • Randomised starting conditions to choose from
  • Quick and intuitive road and railway placement
  • Automatic order and dispatch of products
  • Modifiable terrain to reach new areas
  • Trading mechanic with AI controlled cities
  • Randomised goals and rewards to choose from
  • High replayability
Times of Progress
Pressing Thumbs GamesDeveloper
Pressing Thumbs GamesPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Simulating the economy in Times of Progress

Lately I have been working on implementing the core of the economy simulation in the game.

At a high level, this is how it works:

  • Industries receive payments when they deliver the materials they extract or goods they produce.
  • Their workers get paid a Wage at the end of each month.
  • Citizens are organised in families. At the end of each month, those that work in each family (normally the adults, but, depending on your city Laws, it might be the children too, since we're in the 1800s), put together their earned wages and purchase the Consumer Goods they need.
  • These are organised by priority, first they'll buy Food, then better Clothes, then better Furniture etc. Eventually if they earn more and have extra income, they'll spend their money in Entertainment (at the Pub or Theatre) and Prestige items (Fancy Clothes, Pottery, etc.).
  • Since there are also Public Services in the city (Police, School, Hospital etc), their workers will be civil servants. Meaning that they get paid by the Taxes collected by the City Hall.

All these systems connect with the rest of the mechanics in the game. For example:
  • Eating enough and having better Clothes improves Health.
  • The level of Education acquired by the Citizens determines their Wage, which means they can afford more and better goods, while increasing productivity of their workplace. Although, while they study, they won't work and earn a wage.
  • As more families have more of their needs met, from basic necessities to Entertainment and Prestige, their houses will upgrade, which will increase the size of your city, with the perks and drawbacks that it brings.

I have also added a few new buildings in the game:

The Market, where citizens buy their Consumer Goods:Game Description Image The City Hall, where you will sign your chosen Laws and manage the city.Game Description Image The Research Institute, where Inventions can be unlocked.Game Description Image And more buildings that I will present in future announcements.

I have also finally implemented railways traveling in two directions, no more single rail, finally!

Vehicles will stop automatically to yield to other vehicles, based on priority and direction of travel. There won't be micromanagement of intersections and traffic, so you can focus on growing the city and making your citizens happy.Game Description Image


I'm going to run a closed beta when it's ready.

You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs/
Once the beta is ready, you will be notified there and receive a key for testing.

[ 2025-05-20 16:00:08 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan-capable Nvidia or AMD GPU
  • Storage: 500 MB available space
GAMEBILLET

[ 6587 ]

39.95$ (11%)
12.59$ (16%)
5.83$ (42%)
3.93$ (21%)
15.00$ (50%)
6.28$ (79%)
12.59$ (16%)
4.19$ (16%)
1.66$ (89%)
3.93$ (21%)
25.19$ (16%)
2.37$ (84%)
1.45$ (79%)
3.11$ (79%)
7.93$ (87%)
8.29$ (83%)
6.49$ (84%)
0.66$ (92%)
3.70$ (88%)
17.67$ (12%)
12.59$ (16%)
3.94$ (90%)
15.00$ (70%)
8.38$ (16%)
4.14$ (17%)
24.87$ (17%)
13.16$ (74%)
13.30$ (11%)
7.43$ (88%)
8.47$ (15%)
GAMERSGATE

[ 4438 ]

1.2$ (60%)
4.25$ (91%)
0.85$ (91%)
5.1$ (66%)
1.53$ (87%)
7.65$ (74%)
0.51$ (91%)
1.28$ (87%)
5.0$ (75%)
1.5$ (70%)
5.0$ (75%)
2.7$ (91%)
1.8$ (82%)
5.0$ (75%)
1.13$ (96%)
5.1$ (87%)
4.5$ (77%)
4.25$ (75%)
10.0$ (75%)
3.4$ (91%)
7.2$ (64%)
1.91$ (87%)
5.4$ (64%)
3.19$ (87%)
3.0$ (50%)
10.91$ (22%)
1.91$ (87%)
12.15$ (73%)
7.5$ (75%)
6.38$ (87%)
MacGamestore

[ 6032 ]

1.99$ (90%)
2.54$ (87%)
2.99$ (85%)
2.24$ (85%)
49.99$ (50%)
4.49$ (85%)
2.79$ (60%)
2.09$ (70%)
18.99$ (24%)
1.49$ (85%)
4.99$ (50%)
5.09$ (15%)
8.99$ (85%)
2.79$ (60%)
9.49$ (5%)
2.54$ (87%)
17.49$ (30%)
1.99$ (80%)
1.49$ (85%)
3.49$ (65%)
6.99$ (80%)
1.99$ (90%)
5.24$ (65%)
1.28$ (87%)
7.19$ (45%)
17.49$ (20%)
1.99$ (87%)
8.99$ (10%)
16.99$ (76%)
1.99$ (80%)

FANATICAL BUNDLES

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356146 days, 21 hours, 39 minutes


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HUMBLE BUNDLES

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16 days, 23 hours, 39 minutes

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