You control a city that is going through rapid change, due to the new technologies available and the leaps in productivity that they bring.
BUILD YOUR CITY
Place industries to extract the natural resources that the land offers. Connect them with the transport infrastructure and make sure that they have access to the local workforce. Progress towards providing secondary goods and services to your population, while balancing the issues that arise from the expanding city.
TRANSPORT MATERIALS AND GOODS
The transport infrastructure needs to evolve as the city grows. Goods are automatically transported by cart, but that is slow and inefficient. Build roads and railways to optimise the various routes, or reach new resources on the map by building harbours or tunnels.
SATISFY THE NEEDS OF THE POPULATION
As towns turn into cities, the needs of the population will evolve. Citizens at first need food and employment, but then will want consumer goods and services. Find the balance between their needs and the resources needed to satisfy them.
Resources on the map are limited, so being able to trade with nearby cities will be essential for the sustainability of the city.
HIGH REPLAYABILITY
The game offers randomised starting conditions, upgrades and rewards to choose from, while the maps are procedurally generated. If a city doesn’t thrive, learn from the experience and retry with different conditions on a new map. Each run is a new learning opportunity towards the mastery of the game.
FEATURES
- Procedurally generated maps
- Randomised starting conditions to choose from
- Quick and intuitive road and railway placement
- Automatic order and dispatch of products
- Modifiable terrain to reach new areas
- Trading mechanic with AI controlled cities
- Randomised goals and rewards to choose from
- High replayability
Let's dive a little bit into another aspect of the game: Scenarios, which you can choose at the beginning of the game.
Scenarios determine the starting conditions and progression of a run: from the general characteristics of the map, to the resources available, from the initial buildings, to the modifiers applied throughout the game.
These are the 19th century inspired Scenarios that are currently planned for the full game:
[u]First Steps[/u] (the tutorial): normal starting conditions, learn the basics of the game.
[/*][u]The Love of Science[/u]: build a highly educated city, focusing on Research and technology.
[/*][u]Welfare State[/u]: implement workers reforms and rights to your citizens, with a focus on signing new Laws.
[/*][u]Robber Baron[/u]: make your city function with low taxes, no workers rights, no welfare.
[/*][u]Epidemic[/u]: an epidemic in your city will require that you manage waves of infections, quarantines and vaccine distribution.
[/*][u]Bohemian Life[/u]: build a city based on entertainment: by and for the artists.
[/*]
I plan on adding more of them before the full game is released.
Once you choose a Scenario and start building your city, you will be faced with different choices of Goals and Rewards, linked with the topic that is being tackled, as well as scheduled Situations, which are significant changes in your city that will require you to first plan ahead and then react once they happen.

I'm going to run a closed beta when it's ready.
You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs/
Once the beta is ready, you will be notified there and receive a key for testing.
Minimum Setup
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan-capable Nvidia or AMD GPU
- Storage: 500 MB available space
[ 6587 ]
[ 4438 ]
[ 6032 ]















