

PIONER is an open-world MMO first-person shooter set in a haunting, alternative-reality world where Soviet-era structures lie abandoned on a desolate, post-apocalyptic island. In this immersive environment, the gameplay experience is defined by dynamic PvE and PvP elements, where realism takes priority over traditional health bars or character levels. With a sprawling map of 50+ square kilometers, not counting hidden dungeons, players can explore a world rich with mystery and danger, encountering story quests and faction missions that influence relationships and loyalty rewards.
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As an MMO, PIONER emphasizes player-driven storytelling and social interaction, offering both PvE and PvP experiences. Players can engage in story-driven quests or faction missions, where building loyalty with various groups unlocks rewards and additional narrative content. Combat against other players is intense, with special areas designated for these confrontations within the "Shadowlands." The game focuses on immersion, encouraging players to explore, strategize, and survive in a world where their choices matter. The game’s world continues to evolve, with more details to be revealed closer to its 2025 release.
Immersive Grim Open World – Explore an alternate reality inspired by the Soviet era, filled with atmospheric landscapes, unique architecture, and captivating lore.
Rich, Sci-Fi-Influenced Lore – Delve into a narrative deeply influenced by classic science fiction, with complex characters, powerful artifacts, and mysterious anomalies shaping the story.
Story Campaign – Embark on a story-driven campaign, providing rich lore and engaging quests.
Diverse Game Activities – Engage in a range of activities, including PvE missions, PvP arenas, events, story-driven locations, and engaging mini-games like fishing and casino games.
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Shadowlands Extraction Shooter Mode – Enter the intense "Shadowlands" mode, an extraction shooter experience within PIONER, for high-stakes survival and treasure hunting.
Factions with Unique Personalities – Align with charismatic factions, each offering distinct characters, viewpoints, and special rewards.
Extensive Weapon Customization – Customize militarized weapons with a wide array of unique modules and designs never seen before in MMO games.
Realistic Survival Mechanics – Maintain your character’s strength by managing hunger, rest, and resources, adding a strategic layer to survival.
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In-Depth Crafting System – Utilize artifacts, anomaly energy, and scavenged materials to craft powerful weapons and equipment at workbenches.
Clan-Based Social Gameplay – Form clans, communicate through emotes and chat, and compete on clan leaderboards, building strong community dynamics.
Raids and Directed Missions – Experience six distinct raids, blending open-world and structured missions that challenge teamwork and strategy.
In addition to fixing reported issues and continuing to optimize both the game and the servers, we are also working on new gameplay features. Wed like to share a preview of some of them with you.
In this concept image, you can see a preview of two upcoming features:
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1. On the left side, you can see a preview of the text chat interface. In the future, we plan to allow players to bring the chat directly onto the screen for easier communication.
2. We are also considering adding an animated Use Medkit prompt with a visual indicator pointing to the medical slot (Slot 4). This could help many players react faster and stay alive although we are aware it might add extra visual noise to the interface.
The game servers are now back online. We wish you a pleasant gaming session.
Dear players! On January 9th at 06:00 CET, we will restart the game servers. We will announce the resumption of service in a separate post.
The game servers are now back online. We wish you a pleasant gaming session.
Dear players, \n\nTechnical maintenance is scheduled for today at 09:00 CET. Game servers will be temporarily unavailable. We will announce separately when the maintenance is complete.
Its already been a week since the festive event launched in PIONER!
Let\'s take a look at our mid-event progress:
How many toys have you collected?
How many times have you completed the World Event?
And of course, share the coolest rewards youve scored so far!
The game servers are now back online. We wish you a pleasant gaming session.
Dear players, \n\nTechnical maintenance is scheduled for today at 11:00 CET. Game servers will be temporarily unavailable. We will announce separately when the maintenance is complete. Thank you for your understanding, and we apologize for any inconvenience caused.
Technical maintenance has been completed. A client update is not required.
[p align=\"start\"]The following changes have been implemented: \n Fixed the update mechanism for repeatable chests. \n Fixed the update mechanism for faction quests.[/p]Dear players, Technical maintenance is scheduled for today at 14:30 CET. Game servers will be temporarily unavailable. We will announce separately when the maintenance is complete. Thank you for your understanding, and we apologize for any inconvenience caused.
Alongside the holiday event, weve also rolled out a large number of fixes with EA Patch 0.0.3.
\nThe second major update for PIONER is now live! This update introduces the holiday event help Saint Frost bring the celebration to Wandering Pass.
This update includes a wide range of fixes and improvements. Details are listed below. \n\nNew Content
- Holiday event at Wandering Pass
- New world event in the Rogue Wastelands
- Treasure maps added
- Shooting range added
- New district added to Wandering Pass
\nGeneral Fixes
- Multiple fixes to object names and interactions
- Improved enemy behavior in the prologue
- Improved player navigation during the first visit to the Rogue Wastelands
- Adjusted radioactive pool damage areas in the Bastion raid
- Fixed access to hardcore versions of the Bastion and Havenari Manufactory raids
- Added tutorials for in-game mail and skin terminal
- Removed an invisible barrier blocking chest pickup after completing the Mind Trial in Midlands
- Improved door logic between Bastion raid arenas to prevent players from getting stuck
- Improved audio for world events
- Restored missing subtitles in some dialogues in the Rogue Wastelands
- Fixed an issue where the knight quartermaster granted crafted items instead of recipes
- Fixed an exploit allowing repeated acquisition of servo plates via relogging
- Improved navigation in Mind Trials in Midlands
- Added fast travel points to all world event locations
- Fixed an issue where killing the Father of Ravens did not count toward achievements
- Fixed Russian and English localization text issues
- Disabled experience gain from Havenari Manufactory raid bosses
- Fixed missing equipped gear display
- Global fixes to NPC bullet penetration through objects
- Fixed facial animations on Medium and Low graphics settings
- Fixed incorrect respawn points causing players to spawn underground
- Added new teleport zones in the Rogue Wastelands, Mushroom Plain, and Midlands
- Improved climbing mechanics in trials and quest zones across all maps
- Fixed player getting stuck inside NPC groups at Wandering Pass
- Fixed transition point from Mushroom Plain to Midlands
- Fixed and partially disabled enemies attacking players in transition zones
- Improved performance by disabling background operations
- Disabled shadows on small objects to improve performance
\nQuest Fixes
- Increased available ammunition in Raven Gorge during The Heart in the Desert
- Moved the daily quest Invasion in the Rogue Wastelands away from the Bomber quest area
- Fixed an issue that could block progression in Overbitten Business
- Enemy kill XP in story missions moved to final quest rewards
- Fixed incorrect quest assignment for Waiting for the Recipient
- Fixed bypassing quest triggers in The Heart in the Desert
- Fixed a softlock caused by using the Stuck button during Take Korneys Pistol
- Improved door behavior in Origins to prevent self-locking
- Increased ammunition availability in Origins
- Adjusted removal of excess quest items at the end of Jack of All Trades
\nImproved Quest Navigation
- Ravens Shadow
- Man With a Backpack
- Fair Deal
- In Hot Pursuit
- Jack of All Trades
- Dark Ritual
- Hunter and Prey
- Troubled Guests
- Second-rate Midas
\nBalance Fixes
- Updated fishing balance in Midlands
- Reduced sniper NPC damage in certain open-world locations
- Temporarily weakened the USMG perk allowing critical damage stacking
- Fixed recoil behavior for several SMGs
- Fixed incorrect efficiency values for Mammoth Hunter
- Fixed incorrect damage scaling during weapon upgrades
- Adjusted durability loss rate for Hexagon-23
- Reworked the Mosin Electric Rifle perk
\nEconomic Fixes
- Increased trial chest rewards
- Disabled incorrect mob loot drops in raids
- Adjusted prices for most weapons and armor
- Updated mini-boss and world boss rewards
- Added a small chance to obtain purple components in hardcore Havenari Manufactory
- Updated trader inventories
- Adjusted recipes for certain weapons
- Removed incorrect items from expedition chest rewards
- New PDA variants added to vendors
\nVisual & Audio Fixes
- Multiple fixes to world event voiceovers across all maps
- Improved audio for Old Friends Lair
- Fixed animations for the Musket-Revolver
- Improved Musket firing sound
- Improved firing and reload sounds for Pipe Gun, Orc, and Fire Warrior
- Improved dialogue animations for Artemy, Bayan, and Mstislav at Wandering Pass
- Fixed Bayans appearance
- Fixed incorrect weapon categorization at the workbench
- Weapon bases can now stack up to 5
- Fixed ADS weapon positioning for AR Topaz-M and Herz-81
- Added paint removal option in the Vault
- Improved vegetation visuals across all maps at different times of day
- Fixed vegetation flickering
- Fixed glowing bushes and grass in Murky Swamps and Midlands
- Fixed overly dark areas and dungeons in Midlands
- Reworked shadowing in Murky Swamps
- Reduced vegetation noise in shadowed areas and during sunrise/sunset
- Numerous visual fixes in Midlands, Mushroom Plain, Rogue Wastelands, Tradeburg, and Ark
- Improved visuals of Initiative Vaults in Midlands
- Improved night lighting in Cemnegorsk
- Enhanced open-world detail in Midlands
- Improved facial animations for several NPCs
- Various visual fixes in the prologue
\nGameplay Improvements
- Improved server stability
- Improved friend system
- Added notification for global chat unavailability
- Added inventory overflow visualization
- Improved maintenance notifications
- Fixed early access to hardcore raids
- Fixed player synchronization issues
- Fixed incorrect OFFLINE friend status display
- Improved keybinding reassignment
- Fixed team chat availability
- Spanish localization fully completed
Celebrate the holidays together with PIONER!\n\nWere launching a festive event featuring a unique activity where youll help the residents of Wandering Pass celebrate the season.\nExclusive cosmetic skins and a variety of special items await available only during the event.\nThe global event will run until January 16.\n\n[dynamiclink href=\"https://www.youtube.com/embed/EH1Tc7wixMY?si=WdkYc_4C0vrB65GM\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/app/3105890/PIONER/\"][/dynamiclink]
Dear players,
Today at 18:00 CET, we will begin deploying a major update EA version 0.0.3, which includes numerous fixes and the holiday event. During this time, the game servers will be temporarily unavailable.
We will notify you separately once the maintenance is complete.
Thank you for your understanding, and we apologize for any inconvenience caused.
Looting locations will soon be even easier! The item collection interface will notify you when your inventory is full or the limit for a certain item type has been reached. Stay tuned for updates in the coming patches!\n\n
Dear players,
[p align=\"start\"]Due to global issues with Steam, there were problems with downloading the patch. We have resolved them, and the servers are now running stably.[/p][p align=\"start\"]We apologize for the inconvenience and wish you happy gaming![/p]Dear players,
Maintenance has been completed and the game is now available again.
The following changes have been implemented:
Restored friend synchronization functionality;
Recovered missing crafting recipes;
Improved overall server stability.
Dear players,
Today at 18:00 CET, an update is scheduled to be deployed. Game servers will be temporarily unavailable during this time.
We will notify you separately once maintenance is complete. Thank you for your understanding, and we apologize for any inconvenience caused.
One of the most graceful locations in the game the tree-city of Narifon is getting an update.
Many players mentioned that visibility around the tree becomes too limited at night.
While a helmet-mounted flashlight is planned for a future update, were already improving visibility across locations at different times of day based on your feedback.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45340145/d837b4c2a2157fe7b6ff400dd146f875d411991a.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45340145/1097de0376f6e43e56cb05579963f0d18f37ec31.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45340145/83ed0a9ce3840e5f1d6e7a88461d380ec0521643.png\"][/img]
The PIONER holiday update is almost here!
A wave of fixes is on the way, along with some festive surprises.
More details coming soon.
Today, lets talk about the most challenging locations and enemies.\n
For example, what do you think about the hardcore version of the Manufacture? Have you already completed it, or is it still proving too tough?
And what about the corrupted version of the Bastion did you manage to clear it?
How about mini-bosses? Which one feels like the biggest challenge for you, or left the strongest impression?
Some of our players have chosen the rat path instead of fighting the Swamp Thing, they use it to bait other players. Its funny, sure but lets not do that too often \n
Statistics also show that not many players survive if they decide to fight the Leshy.
Dear comrades, its better to run its really not worth it!\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45340145/e2bc61d5955effea60bb3fe9b69e6b6f15d0003b.png\"][/img]
Good day, friends! Work continues, and alongside the repairs, we keep rolling out new features. In the upcoming Early Access updates for PIONER, we will gradually introduce a host of capabilities and functionalities that the game needs, in your opinion! Periodically, on our official channels, we will show you concepts, ask you to evaluate these ideas, and share your point of view. \n\nLet\'s start with the ability to expand storage, which we will try to provide as soon as possible. In the image below, you can see that the player will be able to expand their storage step-by-step using resources they find in the game world. This will remove the unpleasant limitation on the number of storage slots that many have experienced. What do you think of this idea?\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45340145/bb2d9d031bdbc6451a89ba14fd302548b5c88d55.jpg\"][/img]
Were excited to present the PIONER Early Access roadmap for Q1 2026.
Whats coming:
A New Year event featuring a wide variety of themed items;
[/*]New story quests, raids, PvP maps, and more\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45340145/6c3b528a7ba20231c50794ac77f316d7e46b865f.jpg\"][/img]
[/*]
Dear comrades! We\'re pleased to announce the launch of the patch on December 18, 2025. In this update, we\'ve increased the maximum number of players, expanded the player layout settings, and restored access to Deluxe Edition content. This patch contains a variety of fixes, including raid and quest traversal improvements, a solution to chat connection issues, and more.
All the fixes are listed below.
\nMajor fixes include:
- Fixed issues that prevented players from unblocking and completing raid missions (PvE);
- Increased maximum player count on different locations (range of changes varies from 3 up to 10 players depending on the location);
- Added a new server for players from South America;
- Restored players\' access to pre-order and the Deluxe Edition content (provided in-game currency compensations, restored access to weapon cosmetics and \'Founder\' title);
- Increased key bind settings for, such as: Move forward (W) / Move backward (S) / Move right (D) / Move left (A) / Lean right (E) / Lean left (Q) / Inspect (Z) / Set a mark (X) / Social menu (L) / Inventory (I) / Walking mode (I alt) / Map (M);
- Fixed issues preventing players from completing side missions.
\nQuest Fixes:
- Fixed quest progression in \"Bitten Business\" resolved bug with the guard and note;
- Fixed quest progression resolved bugs in Midlands trials;
- Fixed main storyline quest progression quest could break upon using the \"unstuck\" button during the \"Take Kornei\'s Pistol\" stage;
- Fixed quest progression infinite restart loop when entering Rogue Wasteland to complete the final task;
- Fixed Entertainer\'s event progression due to missing interaction button on the broken panel.
\nGameplay Improvements:
- Added two tutorial pop-ups for the mailbox and cosmetics to help Deluxe edition comrades locate their rewards;
- Increased average and maximum player counts in HUB locations, with expanded player slots in open worlds;
- Improved checkpoint creation frequency and player progress synchronization with the server;
- Enhanced Reliquary navigation, with added preview of efritan crystals received per bundle purchase.
\nHigh-Level Player Recommendations:
For comrades who\'ve already dived headfirst into the world of PIONER, here are tips to deepen your experience:
- Tackle extreme-difficulty raid missions we\'ve seen many attempt Havenari Manufactory on \"Extreme,\" but only a few have succeeded. Keep pushing; the rewards will be generous! We believe in you.
- Dive into Carnage it\'s never too late to play our card game \"Carnage\" with hardcore players or random folks! If it\'s tough, bolster your deck: explore the open world, complete activities, and fill your hand.
- Uncover island secrets hidden events, mysteries, and quests offer unique gameplay await.
- Team up for co-op world events pop up periodically on locations: time-limited challenges designed for group play.
- Join clans and fight Clan Wars may the strongest prevail.
- Explore every nook and cranny to reveal the island\'s soul unlock all \"Expedition\" achievements!
Dear players, the installation of update EA.0.0.2 is scheduled for today at 15:20 CET. Game servers will be temporarily unavailable.
[p align=\"start\"]We will notify you separately upon completion of these works. Thank you for your understanding and we apologize for the inconvenience.[/p]Comrades, were happy to announce the release of the Day One Hotfix! Here are the key changes: \n\n- Fixed an issue with facial animations on low and medium graphics settings previously, characters could lack dialogue animations and stand motionless during conversations \n\n- Fixed excessively long map loading times with a stable network connection \n\n- Improved server connectivity and overall connection stability\n\n A major patch with numerous fixes and improvements is also coming soon stay tuned.
EARLY ACCESS \n
\r\n\r\nThe wait is over, PIONER is now available on Steam!\r\n\r\nImmerse yourself in the world of a post-apocalyptic island, engage in intense PvE and PvP battles, explore dangerous dungeons and other territories.\r\n\r\nPurchase the Deluxe Edition on Steam and receive an exclusive set of items \r\n[dynamiclink href=\"https://store.steampowered.com/app/3105890/PIONER/\"][/dynamiclink]
Dear players, the PIONER Open Beta has ended!
Thank you to everyone who took part in the testing. Thanks to your support, our team has gathered a huge amount of valuable feedback and identified the key areas for further improvements.
During the Open Beta, we already fixed the loading screen issue and prepared updates for the Demolition Expert quest, as well as resolved problems related to:
progress rollback after restarting the game,
[/*]
interaction inside the church during the prologue,
[/*]
saving map markers and teleport points,
[/*]
saving crafting recipes,
[/*]
and a large number of minor bugs.
[/*]
We are now actively working on further fixes in preparation for the game\'s Early Access release.
PIONER is coming to Early Access on Steam! The official release date is December 16.
Join the ranks of the first explorers! Purchase the Deluxe Edition at launch on Steam and receive an exclusive set of items.
Unique cosmetics and gear from this bundle will highlight your special status in the world of PIONER.
https://youtu.be/5ZDY7I4VS70
More than 500,000 people have added PIONER to their wishlist!
We are incredibly grateful to each one of you. Your support and genuine excitement inspires our team to make the game even better. We promise to share exciting news soon stay tuned!
Add the game to your wishlist https://store.steampowered.com/app/3105890/PIONER/
Dear players!
The Open Beta of PIONER has come to an end and were truly grateful to our community of players for participating and providing us with valuable feedback. Well carefully review all that youve sent us.
As a token of gratitude for your patience and support, all Open Beta participants will receive, in addition to the Combat Classic weapon skin, 200 Efritan Crystals (premium currency) after the games release.
We want to emphasize that the primary goal of the Open Beta was to identify complex issues under real player load. We are now actively working on fixing the most critical ones:
Critical progression-saving errors
Server stability issues
We understand that many players encountered problems during the Open Beta. The test build contained several critical issues, and we acknowledge that more thorough pre-testing would have resulted in a smoother experience. It is undoubtedly our responsibility to ensure player comfort.
We will not promise quick fixes, nor will we announce new content until these fundamental issues are resolved. Our top priority is to use the data gathered during testing to ensure the game runs stably at release.
Work on fixes continues with doubled effort. Thank you for staying with us and helping us make PIONER better!
We will soon announce a new stress test details will be shared in advance.
Dear players,
Thank you very much for all the feedback youve shared with us. We carefully review every message and are actively working to improve PIONER.
Considering the access issues some players have encountered, we have decided to extend the Open Beta testing period until November 16. We want everyone who wishes to join the test to have the opportunity to do so.
Additionally, we are happy to announce that all Open Beta participants will receive a special reward after the full release the Combat Classic weapon skin.
Thank you for your patience and support!
Maintenance is complete, and the update is now available on Steam!
General Changes:
Improved progress saving system to prevent rollback issues in certain cases;
Improved server loading performance;
Enabled day/night cycle in the Murky Swamps location (experimental mode).
Balance Changes:
Reduced difficulty of the story quest location "Heart in the Desert";
Reduced damage of Raven Crossbowmen and Raven Snipers;
Reduced damage of dogs in the early area of the Rogue Wastelands;
Reduced bleed effect damage and duration.
Enjoy your time in PIONER.
Dear players, scheduled maintenance will take place today at 8:15 CET. During this time, the servers will be temporarily unavailable.
We will inform you once the maintenance is complete. Thank you for your understanding, and we apologize for any inconvenience.
Server operations have been restored. Please download the new update on Steam.
[p align="start"]Changes:[/p]Improved server optimization.
[/*]Fixed issues with connecting to servers.
[/*]
Dear players, technical work will begin at 16:10 CET. We will notify you once the servers are back online. Thank you for your understanding.
[p align="start"]Technical maintenance has been completed.[/p]
Improved connection speed and stability.
[/*]
Dear players, technical work will begin at 13:00 CET. We will notify you once the servers are back online. Thank you for your understanding.
Maintenance is complete! The update is now available on Steam.
We've implemented the following changes:
Fixed co-op synchronization errors.
[/*]Fixed issues with teleportation.
[/*]Improved server stability.
[/*]
We wish you a pleasant gaming experience!
The PIONER Open Beta Test is now officially live!
Join the testing available until November 11:
https://store.steampowered.com/app/3105890/PIONER/
For full details on what will be available during the Open Beta, check out the article on our website
https://pionergame.com/news/start-of-open-testing
The PIONER Open Beta starts tomorrow!
On November 4th at 3:00 PM CET, were opening access for everyone join us https://store.steampowered.com/app/3105890/PIONER/
The stress test is coming to an end tonight at 8:00 PM CET well be closing this phase.
Huge thanks to everyone who took part your feedback helps us make PIONER even better.
Dear players, the PIONER Open Beta will begin on October 35th well, actually, on November 4th. We just need a bit more time to properly prepare for this event. Thank you for your understanding!
Starting today, were launching the stress test, and you can take part by submitting your request here: https://store.steampowered.com/app/3105890/PIONER/
Well approve most applications, but unfortunately, we cant guarantee access for everyone.
Please note: the stress test is not the Open Beta, but a technical load check before the main testing phase.
Presenting the new PIONER trailer The Frontier
Were excited to announce the start of the first Open Beta, launching this October
Add the game to your wishlist! https://store.steampowered.com/app/3105890/PIONER/
[b]Just recently, the closed test came to an end and it turned out to be extremely valuable.
[/b]The pioneers of this test managed to confirm many of our theories and ideas, uncover a whole range of different bugs, and check the games overall stability.
Our team has already analyzed most of the feedback and bug reports. Youve provided invaluable help, and we hope for your continued support, dear comrades!
By the way, PvP was publicly showcased for the first time during these tests! Players could battle it out in a special Clan Wars mode. Were happy with the testing results and glad to have shown new online modes. Its worth noting that both the open world and PvP location in the test were about a month behind their current state and many fixes for a wide range of issues have already been implemented.
New testing phases are already planned. Submit your applications on the website and stay tuned for updates!
[hr][/hr]List of changes and ideas for the PvP mode
[b]
Current capture point method
[/b] Were working on making the capture the flag mode feel more classic: players will no longer be forced to spend excessive time capturing a flag.
[b]Point names
[/b] Well assign names to points A / B / C. This will make it easier for players to navigate the map and communicate with each other.
[b]Enemy visualization in TDM
[/b] Were addressing issues by adding a special type of visualization for enemies (NPCs and players) that will make them stand out more against the environment, along with adjustments to lighting components that interfere with visibility.
[b]Player movement
[/b] Well work on fixing player movement desynchronization, which can cause noticeable jitter in the movement of enemies and allies.
[b]Hit registration
[/b] The netcode is still being fine-tuned. At the moment, its not fully polished, which may cause issues where hits are not registered, or kills/deaths happen much faster than intended.
[b]Hit collision
[/b] Well be improving hitbox accuracy on certain environment objects. We tried to catch as many of these as possible before the test, but some issues may still remain in certain areas of the map.
[b]Balance
[/b] Weve gathered all current feedback on PvP weapon balance and will be making additional adjustments in the near future.
Over 400,000 players have added PIONER to their wishlist!
To celebrate this, were revealing a teaser for the third raid Crab Island
Add the game to your wishlist now
https://store.steampowered.com/app/3105890/PIONER/ 
We're comparing the Rogue Wasteland as it was in the March build showcased by bloggers and the same location in the upcoming closed beta test!
The global improvements include enhanced world detail, surface and dungeon lighting, as well as quest refinements. Additionally, the location now features a day-night cycle. Testing of this cycle is already planned for the CBT.
As we wrap up the testing of the demo version, wed like to summarize the results.
Despite numerous difficulties with server access and a multitude of bugs present in this demo, we want to highlight the following: we are satisfied with the results weve achieved and, most importantly, we are truly impressed by you our community.
Thousands of dedicated individuals supported us with their feedback and bug reports. Thanks to their efforts, we were able to identify and prepare fixes for a wide range of issues in PIONER problems we wouldnt have been able to find on our own. Were already making meaningful improvements in these areas, which you can read more about in the full article: https://pionergame.com/news/pioner-results-of-the-demo-testing
Were definitely aiming to make the game world more vibrant and impressive, and your support has given us the opportunity to turn PIONER into a great adventure. And we will seize that opportunity. We will continue testing both large-scale and limited.
To conclude, wed like to share a video. In this clip, were showing the Mainland for the very first time. The Mainland is the most familiar open world in PIONER, and its the first to receive updated lighting and a full day-night cycle. This location is a living example of how were addressing visual shortcomings.
Thank you and see you soon in the next rounds of testing, where we will once again call upon the heroes who truly impressed us.
PIONER is in the Top 10 Most Popular Demos of Steam Next Fest!
Thank you for your amazing support! The demo remains available until June 22, 18:00 CEST.
Check out the Steam Next Fest results
https://store.steampowered.com/sale/nextfestmostplayed
Minimum Setup
- OS: Ubuntu 20.04 LTS
- Processor: Intel(R) Core(TM) i3-6100
- Graphics: NVIDIA GTX 1060 6GNetwork: Broadband Internet connection
Recommended Setup
- OS: Ubuntu 20.04 LTS
- Processor: Core(TM) i5-8600 CPU
- Graphics: NVIDIA RTX 2060Network: Broadband Internet connection
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