Hi y'all -- Just wanted to pop in and share an update about what we've been working on lately.
First, here's the poster art for Act V:
Work on Act V continues at a good pace. It's hard to imagine moving on from this project, but we're eager to share the concluding episode with you when it's done.
Earlier this year, we published the free interlude between acts IV and V, "Un Pueblo De Nada." Definitely check that out if you missed it! http://kentuckyroutezero.com/un-pueblo-de-nada/
That's the news from us. If you'd ever like to reach us directly, you can email us at cardboardcomputer@gmail.com. News usually hits our Twitter page @cardboardcompy first. And you can also follow us on Patreon, where we've been sharing some articles about our process and printing up some postcards & other art clutter. We also run an email newsletter if you prefer -- there are instructions to sign up for that in the game's steam install folder, in a file called "subscribe_to_mailing_list.txt"
We're a small crew of only three people without contractors, and we're all working on the game -- no community manager or PR person -- so we don't keep up on the steam forums or other sites' comment sections, etc. Those links above are the best places to contact us or keep up to date on development.
More soon, thanks for reading!
-jake+tamas+ben
http://twitter.com/cardboardcompy
http://patreon.com/cardboardcomputer
Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.
Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by The Bedquilt Ramblers.
The game is split into five acts. Acts I, II and III are available now. The remaining two acts will be released as they're completed. Taken as a whole, Kentucky Route Zero is roughly the length of a summer night.
Key Features
A focus on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
A unique art treatment inspired by theatrical set design.
A haunting score accompanies the ambient sounds of the bluegrass state.