

You're the newest addition to Dreadwinter, a coffee shop based in Lunara, a charming, timeless town. With your management and coffee brewing skills, transform a small, struggling café into the talk of the town!
You can even grow further and make your name known on a global scale, or keep things simple and cozy. With multiple storylines based on how you run your business, there's no correct way to play!

From a simple coffee, to fancy espresso, to the trendy bubble coffee, you'll be able to brew all sorts of artisan drinks!
By mixing different varieties of coffee beans, you can create your own special blend of premium coffee.
Master a range of machines and brewing methods to expand your recipe book!

Experience a world that's cozy by day, spooky by night. Open for business while it's dark, and you may notice your customers are a little more frightening..
Explore multiple cities, each with their own vibe. From the quiet Lunara to the hustle and bustle of Neo Solara, everywhere you go is a new adventure!
Join the Adventurers Guild and use a variety of magic and weapons to explore dungeons and uncover hidden secrets.

Expand your business by opening a bakery, adding an underground bar, growing your own coffee beans, and more!
Multiple backstories to choose from, with each one providing different benefits and NPC interactions.
14+ NPCs that can be romanced, as well as many more you can befriend! There are also regular customers that you'll get to know throughout the game.
Take part in karaoke night, visit the aquarium, make it big in the stock market. There's no shortage of things to do!

[/h2][p align="initial"]Hey! It's that time again, another Dreadwinter development update! There's quite a lot of small changes added to the game, alongside working on filling out the rest of the game's content, so let's go through it all.[/p]
[u]Demo Updates[/u]
[p align="initial"]I recently released another update to the Dreadwinter demo, it's mostly bugfixes, but there's a few little things I added as well! Here's some mini patch notes:[/p][p align="initial"]Gameplay updates:[/p]- [p align="initial"]Move speed increased by around 25%[/p][/*]
- [p align="initial"]Added sprinting (hold Shift)[/p][list]
- [p align="initial"]This is mouse and keyboard only right now, but the next update will add it for controllers[/p][/*]
From November 18-19 combat was broken altogether, so you probably wouldn't have noticed any issues with the player sprite in combat (what a day!steamsad)
[p align="initial"]There's a lot of bugfixes as well, I'll leave them at the end of the post if you want to check what's been fixed. If there's anything missing, let me know and I'll do my best to fix it![/p][p align="initial"]I tend to push updates once there's a lot of things done, since it's a bit of a long process to update the demo, but they should happen regularly enough.[/p][u]Gifting[/u]

[p align="initial"]I'll also add some other ways to gift items to characters, it's just a matter of fitting it into the game.[/p]
[u]Mail System[/u]
[u]New Locations[/u]
[p align="initial"]I'm currently working on filling out the rest of the town, hopefully by the end of the month all of Lunara will be explorable. There isn't too much to do, but it's still quite time consuming.[/p][p align="initial"] [/p][p align="initial"]Here's some screenshots of the new places:[/p][p align="initial"]Kazuho's Home[/p][p align="initial"]
[/p]Nought's Apartment

The Mayor's Manor

[/h2][p align="initial"]Each season has a few events and festivals going on, some are just for fun, and others will have practical value, such as things you can buy for the caf and your other business ventures.
[/p][p align="initial"]One example is [u]The Murder of Mayor Moon[/u], a fun little event during the spooky season. It's a murder mystery event, where the Mayor is killed during a dinner party, and you have to figure out who the culprit was.[/p]

[/p]

[u]Demo Bugfixes[/u]
[p align="initial"]Bugfixes:[/p]
- [p align="initial"]Doors can now be interacted with more than once[/p][list]
- [p align="initial"]They previously disabled themselves after interacting with them[/p][/*]
19/11 - Fixed crash at start of combat
[/*]Gave Tofuu animations
[/*]20/11 - Updated trouser sprites for clothes obtained during the intro
[/*]21/11 - Fixed a bug during combat that disabled player inputs when using a defense/player card and immediately passing turn
[/*][p align="initial"]Bugs I am aware of:[/p]
- [p align="initial"]It is possible that customers can sit on the same seat[/p][/*]
- [p align="initial"]Some objects are positioned in a way that you can get stuck between them[/p][/*]
- [p align="initial"]Assorted crashes[/p][list]
- [p align="initial"]Leave details of these if you can![/p][/*]
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