





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey guys, we recently added a Cannon Brawl Soundtrack Edition, thanks to Disasterpeace. In game you may have noticed a lot of the music is a dynamic complex layered system set up to match the intensity of the battle. To make the soundtrack, Disasterpeace re-worked all his music from the game into full songs!
And to celebrate, everything is 25% off for a limited time!
You can also get the soundtrack from Disaterpeace's website: http://music.disasterpeace.com/album/cannon-brawl-ost
Hey guys, we recently added a Cannon Brawl Soundtrack Edition, thanks to Disasterpeace. In game you may have noticed a lot of the music is a dynamic complex layered system set up to match the intensity of the battle. To make the soundtrack, Disasterpeace re-worked all his music from the game into full songs!
And to celebrate, everything is 25% off for a limited time!
You can also get the soundtrack from Disaterpeace's website: http://music.disasterpeace.com/album/cannon-brawl-ost
Game design often involves a lot of experimentation, and some experiments don’t always pan out. And on that note we’ve removed bombardment. It was intended to allow weaker players a small chance of beating more experienced players and feel like they at least made a dent before being beaten. However, more often it felt arbitrary and didn’t achieve its design goals for either player. The cost of keeping it in outweighs its benefits so we’ve removed it. We’ve also slightly tweaked the bomb bots in order to make them harder to spam with early game, but more viable later in the game.
Game design often involves a lot of experimentation, and some experiments dont always pan out. And on that note weve removed bombardment. It was intended to allow weaker players a small chance of beating more experienced players and feel like they at least made a dent before being beaten. However, more often it felt arbitrary and didnt achieve its design goals for either player. The cost of keeping it in outweighs its benefits so weve removed it. Weve also slightly tweaked the bomb bots in order to make them harder to spam with early game, but more viable later in the game.
First, welcome to all the new players who have been trying the demo! Based on recent feedback I did some tuning on the comeback bombardment. The goal of the bombardment is to give you a chance if you made a mistake in the first minute or so of a match, but not be so powerful as to feel cheap later on. These changes hope to better achieve that.
First, welcome to all the new players who have been trying the demo! Based on recent feedback I did some tuning on the comeback bombardment. The goal of the bombardment is to give you a chance if you made a mistake in the first minute or so of a match, but not be so powerful as to feel cheap later on. These changes hope to better achieve that.
Want to play Cannon Brawl with your friends? We’ve released a free demo so your friends can try it out!
We want to get our multiplayer lobbies bursting with new people so you can always find opponents, whether you’re using our matchmaking system or inviting a friend. That’s why we’ve decided to open up the game for players to try it free.
To celebrate, we’re also putting on a sale this week. If you like what you see, you can get the full game for 40% off!
The free demo allows you to play skirmish games against the AI, unranked multiplayer, and you can accept invites to friend matches from owners of the full game. You’ll get one airship pilot and 5 war machines to try out.
The full game includes much more. It’s got a twenty mission campaign with boss battles, nightmare mode, tons more airship pilots and units to unlock, puzzle levels, and competitive ranked multiplayer.
A demo you say, so why is it called Free-To-Play?
A big part of Cannon Brawl is its intense multiplayer matches. We want demo players and owners of the full game to be able to fight each other in unranked multiplayer matches. With steam matchmaking, this ends up being called Free-To-Play. But for Cannon Brawl, you can think of it as a demo. There are no microtransactions or in game purchases. If you like the free demo, you can buy and enjoy the full game like you would with any other demo.
See you on the battlefield!
Want to play Cannon Brawl with your friends? Weve released a free demo so your friends can try it out!
We want to get our multiplayer lobbies bursting with new people so you can always find opponents, whether youre using our matchmaking system or inviting a friend. Thats why weve decided to open up the game for players to try it free.
To celebrate, were also putting on a sale this week. If you like what you see, you can get the full game for 40% off!
The free demo allows you to play skirmish games against the AI, unranked multiplayer, and you can accept invites to friend matches from owners of the full game. Youll get one airship pilot and 5 war machines to try out.
The full game includes much more. Its got a twenty mission campaign with boss battles, nightmare mode, tons more airship pilots and units to unlock, puzzle levels, and competitive ranked multiplayer.
A demo you say, so why is it called Free-To-Play?
A big part of Cannon Brawl is its intense multiplayer matches. We want demo players and owners of the full game to be able to fight each other in unranked multiplayer matches. With steam matchmaking, this ends up being called Free-To-Play. But for Cannon Brawl, you can think of it as a demo. There are no microtransactions or in game purchases. If you like the free demo, you can buy and enjoy the full game like you would with any other demo.
See you on the battlefield!
Big update today featuring a whole new mechanic for the game! We've added a new ultimate power that charges up as your buildings take damage and will allow you to comeback from small mistakes early on.
Big update today featuring a whole new mechanic for the game! We've added a new ultimate power that charges up as your buildings take damage and will allow you to comeback from small mistakes early on.
Here’s our first post-release update! Hope you’re all enjoying the game. We’ve made some improvements and fixes based on your feedback:
Heres our first post-release update! Hope youre all enjoying the game. Weve made some improvements and fixes based on your feedback:
https://www.youtube.com/watch?v=V9qKU-pt11Q Today is the big day, Cannon Brawl is now 1.0! We’re really proud of what we’ve accomplished. Cannon Brawl is fun, looks fantastic, and explores new areas of design for strategy games. It’s everything we imagined it would be: full campaign, puzzle levels, and deep and competitive online multiplayer. We've come a long way from the little prototype I made back in college. It won the Activision Independent Games Competition, which launched me and Theresa’s journey into full time indie game development as Turtle Sandbox. It was selected in the 2012 PAX 10, which helped get our name out there and was the first time we demoed it publicly. We launched our alpha in July of 2013 on Early Access, and today we’re now ready to call it done! Of course, we’ll still be supporting it with future patches and updates. Huge thanks to everyone who played the Early Access builds, we got a ton of great feedback and it’s made the game better than we ever thought possible. It’s been great to have players who play the game at a higher level than we do and can help balance and tune in ways we couldn't have done on our own. We’ll be streaming on Twitch from 12pm-8pm PST here: http://www.twitch.tv/cannonbrawlgame. Stop on by to join our celebration of launch day and see some exciting match ups in online multiplayer!
https://www.youtube.com/watch?v=V9qKU-pt11Q Today is the big day, Cannon Brawl is now 1.0! Were really proud of what weve accomplished. Cannon Brawl is fun, looks fantastic, and explores new areas of design for strategy games. Its everything we imagined it would be: full campaign, puzzle levels, and deep and competitive online multiplayer. We've come a long way from the little prototype I made back in college. It won the Activision Independent Games Competition, which launched me and Theresas journey into full time indie game development as Turtle Sandbox. It was selected in the 2012 PAX 10, which helped get our name out there and was the first time we demoed it publicly. We launched our alpha in July of 2013 on Early Access, and today were now ready to call it done! Of course, well still be supporting it with future patches and updates. Huge thanks to everyone who played the Early Access builds, we got a ton of great feedback and its made the game better than we ever thought possible. Its been great to have players who play the game at a higher level than we do and can help balance and tune in ways we couldn't have done on our own. Well be streaming on Twitch from 12pm-8pm PST here: http://www.twitch.tv/cannonbrawlgame. Stop on by to join our celebration of launch day and see some exciting match ups in online multiplayer!
Just before our final launch on September 19th, we've added native Linux support! We want to show our support for the Linux community and want to be part of the movement to bring more games to this beloved platform.
Let us know in the forums if you run into any issues!
Just before our final launch on September 19th, we've added native Linux support! We want to show our support for the Linux community and want to be part of the movement to bring more games to this beloved platform.
Let us know in the forums if you run into any issues!
After over a year of improvements, fixing, and tuning we're locking down a final release date. On September 19th we'll be flipping the switch from Early Access to final release. We could not have done it without the help of all you Early Access players. Your feedback has been invaluable in making Cannon Brawl the best game it can be. We're also headed to PAX this year as part of the indie MEGABOOTH. Stop by if you're attending!
After over a year of improvements, fixing, and tuning we're locking down a final release date. On September 19th we'll be flipping the switch from Early Access to final release. We could not have done it without the help of all you Early Access players. Your feedback has been invaluable in making Cannon Brawl the best game it can be. We're also headed to PAX this year as part of the indie MEGABOOTH. Stop by if you're attending!
Assuming no new lobby related issues crop up with this build, I’ll be defaulting people to joining the lobby on game start up one week from now in a silent update. Thanks also for reporting all your crash, it helps me get them fixed!
Assuming no new lobby related issues crop up with this build, Ill be defaulting people to joining the lobby on game start up one week from now in a silent update. Thanks also for reporting all your crash, it helps me get them fixed!
Just a quick update to fix some bugs and incorporate a lot of new tuning. The rest of the tuning feedback will come in another update.
Welcome to the next update in our beta phase. Thanks everyone for all the feedback, we’ve got a new batch of fixes and tweaks, as well as a first step toward a global multiplayer lobby. We also did some tweaking to the banks, with the objective of making them more useful during the mid game, and encouraging bribing attack buildings mid-game. They may end up being way too powerful, or way too weak. Be sure to weigh in with a comment and we’ll be hotpatching in new balance changes there.
We’re excited to announce with this update, Cannon Brawl is now in Beta! Beta marks one of the last remaining steps until final release. The game has come a long way since our launch last year and we’ve added a ton: nightmare mode, puzzle levels, new buildings and pilots, and new multiplayer maps.
Thanks everyone for all the feedback. Cannon Brawl is the best game we’ve ever worked on, and it wouldn’t have been possible with your help!
And now for the notes for this particular build:
Cannon Brawl is a unique take on artillery games with a real-time twist. Drop war machines from airships along destructible terrain and defend territory. Claim floating islands, advance armies, and punish opponents while taking skill shots in a fun 2D world. Cannon Brawl is approachable, with twenty ramping campaign levels, while multiplayer modes let players test their skill and battle for glory.
Cannon Brawl is the next evolution of the artillery genre and now you can play it on Mac as well as Windows!
Give Cannon Brawl a shot and post your feedback on the forums!
Quick update today, but a major change to the beginning of the game:
This build update is focused on fixing bugs and improving performance. It is a significant update because of two reasons: 1) I changed a good chunk of network code to help fix the shield vs grenade launcher bug and fix some rare and outlying de-sync issues. In my testing worked well...but it's a large code change so it's possible (though hopefully unlikely) there are new bugs. Let me know if anything gets fishy during networked games. 2) Lots of mac bugs are fixed (thanks all for reporting them) including the hang on mission complete and the gamepads should now work. If you tried it on mac, give it another go! Anyway, here's the full notes:
Time to try out a new pilot and some new tuning on the demolisher. As always lots of fixing and tuning, thanks everyone for the feedback. More updates to come soon!
Check out our development livestream: http://www.twitch.tv/cannonbrawlgame At 11am PST (which is to say, right now) I'll be writing some code for Cannon Brawl. Please come hang out for a glimpse into the day to day of game programming, or to ask questions about the game. See you there!
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