
In this game, there are no right or wrong decisions — you can always start over and try a new strategy. Most importantly, it’s more fun with friends: play solo or with up to 4 players.
Piece the planet back together
A SuperWEIRD planet has fallen apart into hundreds of Tetris-like fragments. It’s up to you to piece it back together!Experiment, combine, and create your own unique world — this is a true sandbox, where every fragment can be used in your own way.
Beware the corruption
On your journey, you’ll face many enemies: the vile Goofy Goo, who broke the planet apart, will get in your way — sending giant robo-bosses and smaller disgusting creatures. It also devours resources and constructions, making life difficult for everyone.You need more bots
Goofy Goo is strong — you won’t defeat it alone. You’ll need an army of rusty, clumsy lemming-like robots.Control your bots by marking paths and task points with flags. Build complex production chains to craft increasingly advanced and powerful weapons.
Save the locals
On the planet’s remains, you’ll rescue the locals from corruption. They’ll settle at your base and ask for all kinds of strange favors — like fetching “the third claw from the left” of a boss. In return, these quirky aliens will reward you with goodies, such as extra health, larger stacks, and increased speed.Co-op
Play solo or together with friends, both online or on a local server.Who we are?
We’re the developers of while True: learn(), Craftomation 101, and Learning Factory.We make systemic games about programming and automation, and this time, we’ve finally decided to mix programming with co-op gameplay!
If you love system-driven games, follow us and add our new title to your wishlist!

Hey everyone, and happy Knowledge Day!
If only a bit unexpected, this summer turned out to be very intense for us. Barely notable changes led to big breakthroughs, while the smallest features sometimes took weeks (9 weeks, actually) to implement and polish. Oh well, that's game development for you.

More cool stories and new SuperWEIRD content await below, but first:
Please help us improve SuperWEIRD's Steam page by answering a few questions in this 5 minute questionnaire . Everyone who fills out the form will get an exclusive, not yet revealed SuperWEIRD wallpaper!
Back to the game now! We spent a good amount of time playtesting the first 20 minutes of the web version of the game. Certain web platforms allow testing your game with a wide audience of random players, which was a great way for us to make sure that SuperWEIRD is fun from the very beginning.
Weve been running blind playtests, and last week we finally managed to cross the 10-minute average playtime threshold! For comparison, at the beginning of July, we started with 2:30 minutes.

That period is codenamed berserk mode in our internal docs. It means releasing a new version daily, while our standard rhythm is one per fortnight. Pretty weird for us, but sometimes even the smallest tweaks led to surprising results.
For example, making the robots spawn and walk slower gave us a few minutes of extra playtime - perhaps due to the game becoming less hectic. Optimizing performance also gave us a significant playtime boost - most likely because web games are frequently played on older and less powerful devices.

Making the prototype playable for more people was a good idea. And a great lesson for us, too, as all our games have an educational angle, and we therefore try to make them as accessible as possible (that includes browsers, too). So this part is now covered, thanks to our berserk mode.

Other tricks that proved helpful? Introducing one feature at a time, not being afraid to repeat the same steps, and showing one mechanic (like construction) in different contexts. Also, avoid action chains with more than one step during the first minutes of the game.

Crossing the 10-minute threshold was an important challenge for us - partially because it is mandatory for releasing on certain web platforms. Now that it's out of the way, we have time for some real juicy stuff! But first, here are a couple of videos to illustrate how much the game has changed throughout the summer:
Since the game was re-invented from a store management/tower defense game into a robot management/boss fighting game, we kinda lost the other characters for a while.
But we promised you pigs in shades, so they were not forgotten! The current loop is that you save them from bosses and provide them a lot to build a house upon - in return, they will award you with all kinds of bonuses, such as new commands, new flag types etc.

Another big thing for us is to work out the structure of the game world. At the moment, the idea is that it will consist of a bunch of smaller locations, connected with portals, allowing the player to establish the lines of robots between locations. Think of planets from Dyson Sphere Program or platforms in Shapez 2, if only on a smaller scale.




This relatively quiet time gives us an opportunity to conduct some smaller experiments: for example, making the player to craft items on workbenches instead of automated production. Or introducing a limited stack of items for the player, with an opportunity to upgrade. Or starting off with robots crafting axes before swords and shields, to add more depth to earlier parts of the game. Will it make things better? We'll see when we try it!
The base gameplay is now in place, the game structure is soon to be detailed, and we're heading for the first playtest at full speed! Don't forget to sign up on SuperWEIRD Steam page to ensure you'll get the message when the playable build is out there!
https://store.steampowered.com/app/3818770/SuperWEIRD/
How to Follow SuperWEIRD?
To make sure you don't miss a big event (such as playtesting), you can do a number of things:
- Follow our YouTube channel for the latest news from development
- Subscribe to our mailing list to get in-depth stories about the game
- Join our Discord to chat with us directly
- Add the game to wishlist (push the button on the widget below)
Stay awesome, stay SuperWEIRD!
Minimum Setup
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 100 MB available space
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