Darkest Greetings Underlord,
Reception to Heart of Gold and patch 1.4 has been absolutely fantastic, we’re pleased to see so many of you enjoying the latest iteration of War for the Overworld. As we promised yesterday we have a new minor but not insubstantial patch for you today, chocked full of features and fixes based off community feedback.
It’s also a good day to be a DRM-Free player as we’re finally updating the build from v1.2.3 to this very patch. That means you can finally put the map editor to use and experience all the improvements we delivered in Patch 1.4.
We’re sure you’re eager to see what’s changed so without further ado read on Underlord!
Major Changes
DRM Free Version Updated
- The DRM-Free build of War for the Overworld has been updated to v1.4.1, if you own the DRM-Free version you can download it via Humble
- Achievements & Unlockables have been added to the DRM-Free version
- Be aware Heart of Gold, Steam Workshop, and several other features are not present in the DRM-Free build as they rely on the Steamworks API (see the DRM-Free FAQ)
Cosmetic Fog of War Improvements
- Revealed areas that are not actively part of current gameplay (such as the top of neutral terrain) are now darkened
- Important gameplay elements such as gold and claimed territory remain lit
- This causes these elements of the game pop more compared to the background and helps to reinforce a darker atmosphere while allowing lighting to shine
- https://youtu.be/GSFm0pTdf5Y
Normalized Unit Spawning
- We’ve normalized the unit spawning values so you can more reliably figure out how large a room needs to be to attract a certain number of units.
- 1 Prop per unit:
- Sanctuary - Cultist or Priestess
- Archive - Cultist or Priestess
- Foundry - Chunder or Warden
- Barracks - Gnarling or Templar
- 1.5 Props per unit:
- Spirit Chamber - Witch Doctor
- Alchemy Lab - Crackpot or Firebreather
- Torture Chamber - Succubus or Inquisitor
- Crypt - Necromancer or Matriarch
- 2 Props per unit
- Garrison - Augre or Juggernaut
- 4 Props per unit
- Arena - Beastmaster or Huntress (Every flat edge tile counts as a ‘prop’)
- Room tooltips have been updated to display this information.
UI Changes
In-Game UI
- Added a glow effect to active rally flags, making it clear which flags are currently active
- Warbands are now automatically expanded when active, displaying the cancel button
- Improved look of the ability selection in possession UI and added a little number above each ability to show their associated hotkey
- Room tooltips now show how many units the room has attracted versus how many units it can possibly attract at its current size
- It is now possible to switch abilities in Possession with the scrollwheel
- Improved accuracy of the “Zoom To” function eg. when a unit portrait or any other button is right clicked.
Menus
- The “Heart of Gold Now Available” and “Access Heart of Gold” arrows can now be dismissed permanently by clicking a small X button
- Updated the descriptions of several Skirmish maps
Tooltips
- Construction Ritual will now explain that it cannot construct Outposts on certain maps
- Upgraded Barracks Tooltip now correctly accounts for training support slots which can be used by Gnarlings to support other minions
Map Editor Changes
- Unidentified artefacts are now random by default, if no weight is set for any effect (previously these would always identify as gold artefacts)
- Neutral defences can no longer be placed (they were not fully supported and resulted in various issues)
- Existing Neutral defences on custom maps will self-destruct upon map start
Campaign Changes
Level 11
- Removed a sequence in Level 11 where the player was forced to view the introduction of a summoning stone
Level 12
- Delayed the initial rush by Underlord Draven by an additional 4 minutes. Allowing the player more time to prepare
Heart of Gold Level 3
- Resolved an issue that prevented roaming parties of heroes from attacking your dungeon and providing a steady source of bodies to turn to gold...
Heart of Gold Level 4
- Reduced the level and number of units that attack the player as they defeat enemy bosses
Other Changes
Gameplay
- Sentinels and Stone Knights can now be dismissed by throwing them into a Gateway
- It is now possible to transform critters (micropiglets and rats) into golden statues with the Blood Money spell
Performance Improvements
- Improved the memory and processor footprint of critters (micropiglets and rats)
Audio Improvements
- Added sounds to Lava, Lava Falls and Water
Bug Fixes
- “You have found a neutral minion” alert now correctly plays only when a unit joints your side rather than when it is just visible to any player
- Fixed Taverns in Seastead II and Flood
- Fixed HoG outro narrator line could play too fast if user was had game speed set to 150%
- HoG2 - Empire forces no longer scream when leaving the combat zone peacefully… how disappointing...
- Disabled one of the Matriarch’s abilities in the Arena to prevent incorrect behaviour
- Sappers no longer require sleep, enhancing their performance in several campaign levels. The same cannot be said for coders.
- Fixed a repeating voice line on level 2
- Fixed level 13 waves being blocked by the main siege door
- Fixed an issue with the Glacial door which could occur upon loading a saved game
- While chatting in multiplayer games the spacebar won’t skip our beloved narrator’s lines
- Beds are once again correctly removed in multiplayer games
- Clients in multiplayer games will now see units XP correctly
- Clients in multiplayer games will now correctly see units training in Barracks
- Titan Stone spawning VFX will now disappear if the stone is destroyed early
- All clients in multiplayer are now correctly informed if a titan has been slain
- Fixed the Spirit Chamber flooring issue under the prop
- Fixed an issue which caused barracks to produce noise even when concealed by fog of war
- Fixed an issue where Stone Knights would not use the full range of available attack animations
- Beds are now correctly only shown if their tile is visible
- Fixed an odd case where a spirit could survive when dropped onto a Spirit Chamber prop
- Fixed a visual glitch that occured when viewing allied Sanctuaries
- Fixed a deserialization process in MightyQuest (Which impacted quite a small portion of campaign players)
- Fixed Survival not finishing on Core death
- Fixed a rare case where a Unit could still damage another while in Hand or outside Arena
- Adjusted win condition on C9 to prevent occurrences where it was not possible to win, despite achieving objectives
- Fixed and issue where the Bonechiller VFX could remain after the bonechiller is destroyed
- Fixed an issue where unit shields could get left behind if the unit was teleported away and then revived
- “Unit lost” alerts no longer play when Blood Money is cast on a minion
- Fixed an issue where Rituals were greyed out, when new Rituals were started and canceled, while a current Ritual was active
- Fixed an issue where doors would close automatically while a worker is fortifying an adjacent wall from inside the door, which pushed the worker, causing them to restart the task and thereby trapping them in a never ending circle of fortifying hell
- Fixed an issue where Constructs placed on higher terrain than ground zero (eg. Volcanic bridge) could never be sold
- Fixed an issue where the barracks in older saved games only had one training slot and only attracted half the correct amount of Gnarlings
- Fixed an issue where flying units fruitlessly tried to fly on the top of walls, causing no visible issues but a few background errors which in turn lead to lag
- The Sin Orb will now correctly flash when Mendechaus reminds the player they have a sin available
- Clients in multiplayer can now correctly see the units current activity in tooltip, unit panel and warband detail panels
- Fixed an issue where clients in multiplayer were unable to add units to the peace band/group
- Fixed an issue which didn’t inform the UI for clients in multiplayer about an active rally flag, preventing the rally flag cancel button from being correctly highlighted
- Fixed several issues found in user logs which may resolve some unreported bugs or lag issues
- Fixed an issue where loading an original campaign level while playing heart of gold or vice versa would cause the player to load with an incorrect Underlord colour
- Fixed an issue where enemies killed in the arena would take an extended period of time (to rot and disappear) before their fight slot was once again made available. Enemies slain in the arena now disappear after 3 seconds (down from 120)
- Fixed an issue on Heart of Gold level 4 where the work slot of a prop could be moved outside of map bounds, making minions unable to find them
- Fixed an issue where minions that are immune to lava damage were still taking damage from lava if dropped directly onto it from the Underlord’s hand.
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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