Patch 1.5 Preview 4: Mutators
Mutators are gameplay modifications that we’re allowing you to apply to your Skirmish, Sandbox, and Multiplayer games. Through these you can tweak a number of core game elements such as speed, XP multiplier, research rate, and much more! Just take a look at this list:
There are around two dozen mutators in total. We had to design a new menu just for them! With all these options you might find that there are a few specific configurations that you want to come back to time and again. Fortunately we’ve got you covered on that! We’re introducing the ability to save and load presets of your mutators, allowing you to quickly recall your preferred set(s). Naturally we want players to be aware if they’re going into a match with mutators, so when you join a lobby you’ll now be able to see the mutator set that is in play, as well as being able to open the mutator menu yourself to see exactly what changes have been made. And we’re not stopping there! We already have plans for more mutators post Patch 1.5, and if we have our way there’ll be some truly crazy options coming your way.
We recognise that not every player is going to want to delve deeply into mutators to overhaul the gameplay. Fortunately working on mutators has allowed us to introduce a few other long-requested custom features, chief of which is toggling the availability of units and Aspects.
Hate Chunders? Well now you can make them extinct. (You devil, you.) Via the menus you’ll be able to change the availability of units, rooms, defences, spells, rituals – pretty much everything – for all players in the match. For the Veins of Evil this means you’ll be able to switch an Aspect between being unlocked from the start, researchable through the Veins, or not unlockable at all. Units meanwhile can have their spawning enabled or disabled. With all these tweakable options making their way towards Skirmish, Sandbox and Multiplayer modes we can’t wait to see how this affects the flow of the game, and what unique ways you’ll find to spice up your subterranean escapades!
We couldn’t let you leave without one last preview, and we have no doubt that it’ll prove to be the most popular one yet! There’s no big mystery here, just a gaggle of Chunders. But what is truly special is that this family portrait gives us an unprecedented insight into the secret lives of these beautiful creatures.
“Alright then, look this way, and say, ‘Cheese!’” You see, as is common knowledge, Chunders are literally what they have eaten. Or more specifically, they are what their parent has eaten. That is to say when a Chunder devours something quite extravagant, it will vomit out an offspring likely to have inherited some property of the food. Can you guess what each Chunder’s parent was scoffing down? Well, that about wraps us up here, Underlord. But we shall be seeing you again very soon on Monday, when Patch 1.5 is released! Cheers! – Brightrock Games Team Click here to discuss this update on our forums Click here to chat about this update on our Discord Never miss an update! Sign up to our newsletter!
[ 2016-12-09 17:56:03 CET ] [ Original post ]
Darkest greetings Underlord,
We bet you’re itching to get your hands on Patch 1.5 with all the goodies it’s bringing: the new Crucible mode, community translation, and mutators! Wait, what’s that? We haven’t talked much about mutators yet, have we?
Well fear not because today in our final preview we’re going to be looking at the third big feature of Patch 1.5: Gameplay Mutators!
Gameplay Mutation
Mutators are gameplay modifications that we’re allowing you to apply to your Skirmish, Sandbox, and Multiplayer games. Through these you can tweak a number of core game elements such as speed, XP multiplier, research rate, and much more! Just take a look at this list:
There are around two dozen mutators in total. We had to design a new menu just for them! With all these options you might find that there are a few specific configurations that you want to come back to time and again. Fortunately we’ve got you covered on that! We’re introducing the ability to save and load presets of your mutators, allowing you to quickly recall your preferred set(s). Naturally we want players to be aware if they’re going into a match with mutators, so when you join a lobby you’ll now be able to see the mutator set that is in play, as well as being able to open the mutator menu yourself to see exactly what changes have been made. And we’re not stopping there! We already have plans for more mutators post Patch 1.5, and if we have our way there’ll be some truly crazy options coming your way.
Availability Modifiers
We recognise that not every player is going to want to delve deeply into mutators to overhaul the gameplay. Fortunately working on mutators has allowed us to introduce a few other long-requested custom features, chief of which is toggling the availability of units and Aspects.
Hate Chunders? Well now you can make them extinct. (You devil, you.) Via the menus you’ll be able to change the availability of units, rooms, defences, spells, rituals – pretty much everything – for all players in the match. For the Veins of Evil this means you’ll be able to switch an Aspect between being unlocked from the start, researchable through the Veins, or not unlockable at all. Units meanwhile can have their spawning enabled or disabled. With all these tweakable options making their way towards Skirmish, Sandbox and Multiplayer modes we can’t wait to see how this affects the flow of the game, and what unique ways you’ll find to spice up your subterranean escapades!
Crucible Unit Preview: Chunderful!
We couldn’t let you leave without one last preview, and we have no doubt that it’ll prove to be the most popular one yet! There’s no big mystery here, just a gaggle of Chunders. But what is truly special is that this family portrait gives us an unprecedented insight into the secret lives of these beautiful creatures.
“Alright then, look this way, and say, ‘Cheese!’” You see, as is common knowledge, Chunders are literally what they have eaten. Or more specifically, they are what their parent has eaten. That is to say when a Chunder devours something quite extravagant, it will vomit out an offspring likely to have inherited some property of the food. Can you guess what each Chunder’s parent was scoffing down? Well, that about wraps us up here, Underlord. But we shall be seeing you again very soon on Monday, when Patch 1.5 is released! Cheers! – Brightrock Games Team Click here to discuss this update on our forums Click here to chat about this update on our Discord Never miss an update! Sign up to our newsletter!
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Tired of invading dungeons? It's time you build your own!
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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