Darkest greetings Underlord,
As we step out of the darkest times that will forever be remembered as the year 2016 we look forward to the bright future that is 2017. We’re already hard at work on our new year’s resolutions to bring you even more quality content for War for the Overworld and hopefully to make great strides on our next title.
We’re pleased to say that the release of Patch 1.5 and the Crucible DLC has gone down incredibly well and we’re looking forward to what your response will be to the exciting new content we have planned! We can’t share any details yet but as soon as we can we’ll be posting up a storm, so keep your eyes peeled.
DRM-Free Build Update coming soon and GOG
What we can share however is that we have just unleashed Patch 1.5.1, and with it we’re finally updating the DRM-Free build to include all the wonderful content that we’ve added since Heart of Gold (with the same usual restrictions). You'll be able to get your grubby mitts on it next week! Even the Crucible is stopping by, so if you can’t stand those pesky DRM services at the very least you’ll be getting some mass slaughter in Mendechaus’ terrifying Crucible challenge. We also have some cautiously good news for those interested in a GOG release. We’ve been talking with the chaps over at GOG.com and we’re hoping to potentially release a “complete” edition after all upcoming features are done. More on that as it develops.
Patch 1.5.1 Release Notes
Anyway, we’re sure you’re eager to hear what’s changed in Patch 1.5.1. Feature-wise we’re a little light on the ground but that’s because we’re hard at work on much bigger things for WFTO. We’re sure you’ll certainly appreciate all the fixes and minor changes we’ve made though!
Gameplay Changes
Units
- Workers
- Can now collect items from unclaimed ground
Environment
- Artefact of Sin
- Now grants the user 1 Sin (down from 3)
- Artefact of Greater Sin (New)
- Grants the user 3 Sins
Community Translation
- Added a number of missing translation keys including map names and descriptions for Skirmish and Sandbox modes
Map Editor
- Disabled “quadrant pivot” mirror tools on non-square maps as they do not work
Crucible
- Gateways are now numbered in a more intuitive manner
Mutators
- Mutator mode in the lobby is now coloured based on its state:
- Mode Default - White
- Map Default - Yellow
- Custom - Orange
- Unavailable Aspects now grant access to the next tier of Aspects as if they had been researched, to prevent players becoming trapped in the Veins
Veins of Evil
UI
- Increased text size in some areas of the UI such as the debrief screen and Achievements menu
- Added a message when changing maps with custom mutators, warning that they won’t carry over to the new map unless saved as a preset
Bug Fixes
Crashes
- Fixed a crash that could occur when loading a custom map
- Fixed a number of exceptions that could lead to very rare crashes
Units
- Dwarven Arcanists no longer punch books to learn their secrets (but Arcane Chunders still learn via cranial impact)
- Fixed an issue where the Kasita and Silver Kasita Workers had incorrect Possession camera positions
- The Democorn now has fancy ability icons as intended
- Extremely powerful units such as Titans will no longer live even after their owner has died
Defences
- Blueprints for Midas Doors will correctly take damage rather than draining your gold reserves
- Blueprints for Glacial Doors will no longer create Permafrost blocks upon receiving their first construction part
- It is no longer possible to attack blueprints with no parts by rallying units on top of them
Rooms
- Fixed a collision issue in the Slaughterpen that would cause Workers to get stuck
Environment
- Workers will no longer bring an infinite number of Artefacts to Research Shrines under certain conditions
- Improved the selection box for loose gold and gold stored in the Vault
Crucible
- Fixed an issue where the “Goldstone under attack” alert could play before the first wave starts
- Large versions of units will now be tortured at the correct height on the Torture Rack
- Fixed an issue where the wave’s survived on the final scoreboard would not match the in-game value (this did not affect the leaderboard)
- Achievements will now show as earned immediately on the debrief screen if they have recently been earned
Map Editor
- Corrected an issue where importing a map and increasing the number of factions would cause all faction-owned objects to be deleted
- Claimed tiles of the same faction can now once again replace room tiles
- Fixed an issue where changing the owner of a Titan in the Map Editor context menu would cause the original owner’s Titans to be locked in the
- Veins of Evil upon game start
- Fixed an issue where holding the Escape key on the Public menu would cause the menu to exit and the game to appear frozen
- Baby Democorns will no longer die over time in the Map Editor
Levels
- Fixed an issue on Level 5 of the WFTO Campaign where saving and loading before converting Rhaskos’ Core would cause the Sanctuary reveal cutscene to trigger without revealing the Sanctuary
- Fixed an issue in Level 3 of Heart of Gold whereby continuously clicking the forge at 1,000,000 gold before you are told to would cause an infinite number of Colossi to spawn, rendering the level incompletable
- WFTO Level 7 should now complete under all circumstances Fixed an issue where the Dungeon Core was damaged from the start of some Campaign levels
- Several improvements to Underlord voice lines in Level 12
- Fixed the Artefacts of Sin in Campaign mode to ensure they grant only one Sin
- Fixed an issue in the Home Realm where gold piles would spontaneously appear at the Empire gateway
- Fixed the “This is my time” voice line from Rhaskos in Level 7 being played at the wrong time. Get it right Rhaskos!
UI
- Fixed an issue where loading a game could cause the creature UI to disappear at certain UI scaling options
- The “My Score” tab on the Crucible leaderboard can now correctly display rankings higher than the player’s
- The “Replay” button on the narration window on the summary screen now reads as “Repeat Narration” for the sake of clarity
- Objectives are now correctly visible in non-campaign modes
- Fixed a number of areas where text would overlap in certain languages
- Fixed an issue where selection would not complete if the cursor moved over the UI
- Fixed an issue with the debrief screen scrollbars which would appear in some languages
Visual
- Fixed a bug where the placement colour for rooms could remain on the floor after releasing the mouse when the player does not have enough gold
- Fixed an issue where highlighting Blood tiles would cause them to permanently change colour
- Silver Kasita Theme now uses the correct ceiling
- Fixed a small visual fault with the Spirit Chamber podium
- Parts of the Perception Shrine should no longer be visible through the Fog of War
- Corrected the ceiling height for Lava Chasms
- Research VFX should correctly play on pre-placed Archive lecterns
- Fixed some visual artefacts which would occur when Mandalf was on screen
- Fixed a number of issues where tiles would appear incorrectly rotated in some pre-placed rooms
Multiplayer
- Fixed an issue where units could spontaneously start “dancing” at a player’s Core
- Made some improvements to try and ensure the client always receives a map debrief screen when the host leaves
- Improvements to downloading maps on the client
Audio
- Corrected some errant voice-over in Crucible
Mutators
- Mutator changes should now always be correctly applied when changing tabs on the mutator menu
Miscellaneous
- Restarting a Skirmish level will now once again maintain your settings such as player colour, theme, etc.
- Fixed a number of unit names so they display properly
- Corrected a number of translation keys on code side
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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