Darkest greetings Underlord,
Chained away in the darkest corner of our dungeon the code imps, beavering away with their gnarled hands, continue their never-ending task of improving the inner workings of War for the Overworld - all so that you might enjoy the fruits of their labours even more.
Recently, on a rare expedition beyond the confines of the coding chamber, one of these wretched beings encountered a rare artefact - no less than the source code for an integral component of our multiplayer systems! Darting back to the chamber exuberant in his find, this fervent little fellow locked himself away, determined not to see the light of day again until his task was complete.
We’re now proud to say that for the first time in weeks he has re-emerged with a new WFTO build - one that we’re pleased to share with you today via the Public Test Branch. That’s right, we’re reopening the test branch for public exhibition with this new 1.6.2PTB1 build!
1.6.2PTB1 - A New Multiplayer
1.6.2PTB1 includes a number of changes intended to dramatically improve the multiplayer experience. We’ve been redeveloping our netcode, which in our tests has shown significant improvements. Now we’re eager to see how that works in real life and to do that we need your help! Accessing the Public Test Branch Gaining access to the PTB is almost as easy as snapping your evil fingers. Simply do the following:
- Right click War for the Overworld in your Steam Library
- Select Properties from the drop down menu
- Click the Betas tab
- From the drop down select Publictest
- Wait for the update to download
Release Notes
Known Issues
- Glacial Doors do not animate for the client
- Unit mood is not visible to the client (all units are always displayed as content) Multiplayer chat does not work on macOS
- When you place defences/constructs as the client, it will show the purchase cost multiple times
Multiplayer Improvements
We’ve reworked our netcode to deliver significant improvements to the Multiplayer experience.
- Multiplayer behaviours should be much more consistent with gameplay, for example:
- Constructs and defences are more reliable
- Casting Recall on the Worker Rally no longer breaks the Worker Rally
- Unit actions are now consistent between client and host
- We’ve implemented new systems to combat desyncs by slowing the game down, giving it time to catch up after network issues
- Visual issues have been greatly reduced, for example:
- Reduced instances of units visually teleporting
- VFX should be correctly synced to unit location
- “Ghost” units have been exorcised
- Possessing a unit should no longer cause unit shields to break for your opponent
- Unit shields no longer become detached from their unit
- Workers who are undertaking a task should no longer become lost
Performance Improvements
- Multiplayer code no longer runs in single-player, which yields a small performance boost for all players
Visual Changes
- Improvements to the gold pile highlight
- Significantly improved the Crackpot/Gnarling working animation
- Improved the floor texture for the Empire barracks
- Campaign map highlighting improved
- Made some changes to the lights on the main menu scene to improve contrast between rendered objects and UI objects
- Small changes to the Archive Lectern lights
- Glowing runes are now present on Arcane/Evil Arcane theme door frames
- Fixed a number of significant issues with the Dwarven Core
- Arcane themes now use a new arcane portcullis frame
- Improved Archon emissive map
Levels
- Made some slight visual tweaks to War for the Overworld Level 13
Bug Fixes
Units
- Shambler no longer incorrectly has a wage
- Porkzilla can now correctly deal damage to units and defences once more, praise the bacon!
- Fixed highlight on all Archive props
- Evil Arcane theme glowing runes now match what is engraved in the wall
- Necromancers on War for the Overworld Level 8 now correctly use the Necromancer Possession effect
- Fixed team colouring on a number of objects:
- Sovereign Theme door frame
- Sovereign Theme connector
- Sovereign Theme Midas Door
- Santa Worker
- Empire and Phaestus theme wall lights
- Kickstarter theme Dungeon Core will now display the correct damage states
- Kasita and Draven Cores on War for the Overworld Level 12 should now animate correctly
- Corrected highlighting on Empire and Phaestus themes
- Texture corrections on War for the Overworld Level 8 water gates
- Fixed Rocky Earth normal map
- Fixed Gold Shrine highlighting
- Overworld Gateway unit shields should now display more reliably
- Snowy Sacred Earth now uses the correct textures, instead of the Snow textures for Sand walls
- Phaestus theme now correctly uses the Underlord props rather than Empire props
- Fixed compression settings for some stray textures
- Fixed the transparency on the Overworld Gateway
- Improved the visuals of the standard theme wall torch
- Minor improvement to the lamps in the Empire Lair
- Heightmap data of Empire Slaughterpen and Barracks now matches that of their Underlord counterparts
- Destroyed and claimed Overworld Gateways can no longer be used to dismiss units
- Improved the effect that is played when Mira is capturing the Kenos on War for the Overworld Level 10, by fixing clipping and misalignment
- Further improvements to the Shifting Bond ritual progress on War for the Overworld Level 5, in an attempt to fix a long standing issue
- Removed ping column in lobby due to it being unimplemented at this time UI
- Improved floating emoticon compression quality to prevent pixelation
- GameText - Minor grammar corrections
- GameText - Fixed "Claim" Worker task type to correctly display as "Unclaim" when unclaiming enemy tiles
- Removed unused textures
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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