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Patch 1.6.4 Release Notes


Darkest Greetings Underlord, As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game! Want to know more about the aforementioned language? Read here! Otherwise, read on for all the awesome changes that have come in Patch 1.6.4!

Chinese Language Support


As of today War for the Overworld is now available in Traditional and Simplified Chinese, you can read our full announcement here.

Special Worker Skin - Dragon Worker


To celebrate the Chinese release we’ve unleashed a special worker skin upon the world.
The Dragon Worker has a very special unlock condition, upon logging into the game between now and Chinese New Year (In February) you will be treated to a special achievement and find the new worker already available in game. Should you miss this window it will be available again every Chinese New Year!

New Maps


Once again we’re introducing a number of new maps all loving crafted by our excellent team of volunteer QA members. As always a huge thank you to them for their time and efforts, be sure to give them a pat on the back if you see them.

Localisation & Community Translations


  • Cutscenes now showing subtitles on all cinematics
  • Improved reliability of game loading into the correct language

Performance Optimisations


We’ve implemented a number of significant performance optimisations which should greatly enhance game experience, especially on lower end GPUs. We’re really pleased with these improvements and of course we’ll continue to keep seeking opportunities to further improve the performance of the game.
  • Numerous Performance Optimisations with up to 25% increased FPS and reduced stutter:
    • Implemented a new deferred renderer
    • Optimised Unit Shields
    • Improved Minimap Performance
    • Refactored a number of older scripts for to improve performance in newer Unity versions
    • Improved Animations to reduce memory & rendering load
    • Improved Floating Emoticon performance
    • Optimised dynamic battle music performance
    • General pathfinding performance improvements
  • Huge vaults now build and destroy much faster

Sound Changes


  • Vastly improved battle music system to improve reactivity in combat
  • Sound Effects volume slider now affects more sounds
  • Spirits now play an appropriate death sound
  • Added an attack sound to the Archon
  • Improved Audio Levels during cutscenes

Visual Changes


  • Piggy Projectiles in the tavern are now appropriately flambeed
  • Improved image quality of Floating Emoticons and Unit Shields
  • Improved Animations when units eat piglets in the Slaughterpen
  • Added a new Kasita Hand and Pickaxe
  • Improved Cutscene Quality
  • Added Warden Work Animation
  • Added VFX on Juggernaut Work
  • Traing dummys in the Barracks are now more reactive to hits
  • Improved menu transitions
  • Improved visuals on the Wormhole potion
  • Brightened the Walls, Floor and Tiles of the Mira theme to bring them in line with the rest of the theme
  • Improved Alchemy Lab lights
  • Updated the main menu
  • Chunders now play work animation
  • Skarg plays sleep animation
  • Fixed brightness of the campaign map
  • Realigned torture chamber vfx

Multiplayer Changes


  • The minimum character limit for creating a lobby in Multiplayer has been reduced to 1

Level Changes


Lockshackle (My Pet Dungeon)
  • Beasts will no longer become angry on this level

Skirmish Maps


Styx
  • Replaced Artefacts of Greater Sin with Artefacts of Sin
SeasteadII
  • Added extra outer defenses for the Empire
  • Changed inner water areas to use Empire Water tileset
  • Changed Wooden Bridges to Empire Granite Bridges
  • Changed Artefacts of Greater Sin back to Artefacts of Sin (unintended change)
  • Set Destroyable setting of Empire Gateways to True so they can no longer be captured.
Populace
  • Moved the Core of all players closer to the middle of the continent, distance between players is now equal
  • Fortified path between players with Augrum Walls
StarDust
  • Tweaked central area, now with more building space and gold!

Miscellaneous Improvements


  • Upgraded to Unity 5.4.5p5
  • Updated game credits
  • Tutorial videos are now played from a local file rather than streamed
  • Port Forwarding Advice link now takes players to the updated Userecho Article
  • Clicking on the Port Forwarding Advice link will no longer revert the player to the main menu upon return
  • Gold Statues can now be dropped on allied ground and thus transferred into an Ally’s control

Bug Fixes


Crashes
  • Possessing a Piglet that gets placed into an Oven will no longer soft lock the game
  • Fixed an issue that could cause the game to seize on startup, this only affects the GOG version
UI
  • Double clicking buttons on the main menu will no longer cause them to disappear
SFX
  • Fixed an issue which prevented dynamic battle music from playing
Levels
  • An Empire owned tile will no longer appear next to the player’s Dungeon Core on Lagoon (Sandbox)
  • Ghouls now correctly follow necromancers on Snowhope (MPD)
  • Rhaskos’ Dungoen on Hell’s Deep (MPD) is now correctly revealed by Revelation
  • Optional Objective on Hell’s Deep (MPD) now correctly required Rhaskos to be defeated to complete
  • Home Realm can no longer be restarted as intended
  • Incorrect number of Democorns will no longer be present after reloading Ponygrasp (MPD)
  • Volcanic Bridges on Lavafall and Caldera now correctly have lava beneath them instead of Water
  • Reported Map Size should be consistent in all menus now
  • Fixed an exploit which allowed access to locked MPD levels without owning the DLC
  • Fixed map editor placed beast den for a single faction showing black incorrect tooltips
Rooms
  • Fixed an issue wherre Garrisons in range of a Posession door never activated
  • Fixed an issue that resulted in defences being buffed multiple times by a garrison
  • Prevented tavern getting stuck when a table was deleted.
  • Tavern table now has correct amount of need satisfiers
  • Fixed an issue where Inhibitor’s would no longer be owned by the Empire if the Empire player had a Dungeon Core that was destroyed
Spells
  • You can no longer cast a number of Warband associated abilities (Such as Add to Warband or Peaceband) on the Warband icons. Preventing such things as accidentally adding all units to the Peaceband
Units
  • Added handling of units in walls on map load that got there from saving under extreme lag conditions
  • Fixed workers refusing to mine golden rats and piggies
  • Fixed up the frostweaver animsation and prevented the passive ability triggering the hit animation
  • When you mine Walls as a possessed worker, your workers will now correctly claim the tiles
  • Fixed an issue that prevented workers from collecting gold/defence parts
  • Neutral Vampires should no longer die in Prisons
Mutators
  • Titan Sin Summoning cost increase now also increases the excess Sin Cap to allow late-game summoning after all aspects are researched
Environment
  • Prevented Siege shrine effect persisting after level change
Multiplayer
  • Alchemy Artefact now correctly works for clients
  • Improved Forge spell reliability in MP for clients
  • Fixed an issue that caused some defences and constructs to never build in MP
  • Fixed Unit mood constantly showing as “Content” for clients
Visual Fixes
  • Fixed the orientation on the Temple Guard’s shield
  • Corrected an issue that caused some parts of the Archons neck to be split
  • Evil Arcane Portcullis is no longer incorrectly rotated
  • Fixed a number of broken team colour instances on Theme ceilings
  • Possession door projector added
  • Fixed rotated tile in mira theme water
  • Fixed founders theme core floating
  • Fixed projector wall not being the right size when building aureate monolith
  • Removed red tiles in Empire Sanctuary
  • Ally & Enemy Titan canceled icon improvements
  • Fixed golden statues returning to their original after save & load
  • Fixed Canceling selection of a min. 3x3 room leaves a blue mark in prop place
  • Prevented an issue which could cause the menu to animate off of the screen
  • Adjusted team colouring for Dwarf floor tile
Misc
  • Numerous Text & Translation fixes
Cheers – Brightrock Games Team Discuss this update on the Steam Discussion Boards Click here to chat about this update on our Discord Never miss an update! Sign up to our newsletter!


[ 2017-10-05 17:03:04 CET ] [ Original post ]



War for the Overworld
Brightrock Games
  • Developer

  • Brightrock Games
  • Publisher

  • 2015-04-02
  • Release

  • Strategy Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 133  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (6092 reviews)


  • Review Score

  • http://www.wftogame.com
  • Website

  • https://store.steampowered.com/app/230190 
  • Steam Store

  • The Game includes VR Support



    LinuxBuild [5.27 G]

  • Public Linux depots

  • War for the Overworld - Underlord Edition Content
    War for the Overworld - Heart of Gold Expansion
    War for the Overworld - The Cynical Imp (Charity DLC)
    War for the Overworld - Crucible Expansion
    War for the Overworld - My Pet Dungeon Expansion
    War for the Overworld - The Under Games Expansion
    War for the Overworld - Seasonal Worker Skins
    War for the Overworld - Map Editor
  • Available DLCs

  • Tired of invading dungeons? It's time you build your own!

    Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

    War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

    In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

    In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

    Key Features

    • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

    • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

    • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

    • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

    • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

    • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

    • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

    • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

    • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

    • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

    • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

    • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 or higher
    • Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
    GAMEBILLET

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