2.0 Preview: Campaign Remaster AI
First up we have the brand new Sanguine terrain theme! This meaty coating redefines what it means to poke through the depths, turning your pickaxe into a scalpel, and dungeon management into an autopsy!
I hope your constitution can take it Underlord, because when combined with the new Blood Chasms, it can make for a redder than red sanguine nightmare. Don’t go fainting on us now..
And of course this new terrain theme will be available for use in the new Map Editor, alongside the whiter than white Snowy theme you became familiar with in My Pet Dungeon.
Over the years we’ve expanded War for the Overworld well beyond our initial concepts and beyond what we could ever have dreamed possible. With the wealth of new content, features and improvements since 2015, and with 2.0 looking to be the final major patch, we thought now would be a great time to look back at the Main Campaign and give it a spitshine. But what exactly does that mean? Read on! Firstly, using the new terrain theming we can now vary the environments across the original campaign. So when for example you travel through the Shifting Bond portal, expect to see the new Sanguine theme; this fittingly turns Rhaskos’ realm into the bloodbath it was always meant to be. Meanwhile, if you’re preparing your ambush for the none-too-clever dwarves in Belmorne’s Pass, then make sure you pack some sweaters for your minions, because it’s suddenly got quite cold in the mountains.
That’s not all that we’ve tweaked in the campaign however: There are a number of gameplay and tutorialisation improvements in the earlier levels, as well as a completely rebuilt Level 12. with Draven, Kasita and Korvek all making appearances in The Under Games, we felt it was high time their level got a few layout changes.
We’ve also introduced a slew of new cutscenes throughout the campaign, to improve the areas where we felt the storytelling was missing something. We feel these new cinematics help tell the story we originally set out to, but in a way we couldn’t have possibly done way back then; especially where the ending is concerned, we hope you now get more clarity and resolution.
There’s a number of smaller changes as well, including more than a few balance adjustments. We hope that together all these updates make the campaign feel like a much more refined experience.
Oh yes, this one has been a long time coming! One of the few things we revealed about Patch 2.0 a very long time ago was the fact that we were working on improvements to the Skirmish AI, which drives how your rival Underlords behave. We’ve been wanting to do this for quite some time, as our original AI was developed during the rushed months leading up to release. Though it has received some improvements over the years, its available strategies were still limited – and more crucially it had an all too shallow understanding of the Aspects in the Veins of Evil.
Bombards and how to place them – a concept which confused the old AI, now realised by the new! For 2.0 we’ve gone the whole hog! Rather than taking what already exists and improving on it, we’ve instead taken the lessons learned and built a whole new AI from the ground up. Trained on the tactics used by our most seasoned community members, experienced in the ways of placing Bombards, and fed on a steady stream of fears, tears and nightmares, this new AI really does put the “Fright” in “Steven Fright”! The AI is capable of analysing situations within its vision, making tactical decisions, and determining an appropriate course of action. If it identifies potential chokepoints it may decide to fortify them, or it may choose to pursue objectives which are least-defended by enemy forces.
The AI makes its decisions based on many variables – here’s a visualisation of its brain! As always the AI comes in many different flavours, with the original five difficulty levels returning as realised levels of intelligence. Alongside these we have new personality sets, which showcase distinctly different playstyles, and which are paired with individual Underlords. This means that Underlords will behave befitting of their personalities, in both The Under Games, and within Skirmish and Multiplayer. Steven Fright meanwhile has retired to sunnier pastures, a little too intimidated it seems by the recent advances in AI. But eagle-eyed Underlords may yet spot his handsome face within The Under Games:
The handsome face of Evil, who bears an uncanny resemblance to our AI developer, Stefan Furcht… This about wraps us up on this feature preview, but rest assured that the biggest is yet to come (a little thing called the Map Editor). But first, on Friday we’ll be diving into yet another of the new Underlords: the mechanical mastermind that is Volta! Cheers, – Brightrock Games Team Discuss this update on the Steam Discussion Boards Click here to chat about this update on our Discord Never miss an update! Sign up to our newsletter!
[ 2018-04-10 16:01:55 CET ] [ Original post ]
Darkest greetings Underlord,
On Friday we revealed the first Underlord to make their claim upon the spot as greatest Underlord in The Under Games. Today we’re going to delve into the other half of the upcoming release with a focus on some of Patch 2.0’s features!
What goodies can we coax out of the Cultists today? Let us delve right in!
Sanguine Terrain Theme & Blood Chasms
First up we have the brand new Sanguine terrain theme! This meaty coating redefines what it means to poke through the depths, turning your pickaxe into a scalpel, and dungeon management into an autopsy!
I hope your constitution can take it Underlord, because when combined with the new Blood Chasms, it can make for a redder than red sanguine nightmare. Don’t go fainting on us now..
And of course this new terrain theme will be available for use in the new Map Editor, alongside the whiter than white Snowy theme you became familiar with in My Pet Dungeon.
Campaign Remaster
Over the years we’ve expanded War for the Overworld well beyond our initial concepts and beyond what we could ever have dreamed possible. With the wealth of new content, features and improvements since 2015, and with 2.0 looking to be the final major patch, we thought now would be a great time to look back at the Main Campaign and give it a spitshine. But what exactly does that mean? Read on! Firstly, using the new terrain theming we can now vary the environments across the original campaign. So when for example you travel through the Shifting Bond portal, expect to see the new Sanguine theme; this fittingly turns Rhaskos’ realm into the bloodbath it was always meant to be. Meanwhile, if you’re preparing your ambush for the none-too-clever dwarves in Belmorne’s Pass, then make sure you pack some sweaters for your minions, because it’s suddenly got quite cold in the mountains.
That’s not all that we’ve tweaked in the campaign however: There are a number of gameplay and tutorialisation improvements in the earlier levels, as well as a completely rebuilt Level 12. with Draven, Kasita and Korvek all making appearances in The Under Games, we felt it was high time their level got a few layout changes.
We’ve also introduced a slew of new cutscenes throughout the campaign, to improve the areas where we felt the storytelling was missing something. We feel these new cinematics help tell the story we originally set out to, but in a way we couldn’t have possibly done way back then; especially where the ending is concerned, we hope you now get more clarity and resolution.
There’s a number of smaller changes as well, including more than a few balance adjustments. We hope that together all these updates make the campaign feel like a much more refined experience.
AI Update
Oh yes, this one has been a long time coming! One of the few things we revealed about Patch 2.0 a very long time ago was the fact that we were working on improvements to the Skirmish AI, which drives how your rival Underlords behave. We’ve been wanting to do this for quite some time, as our original AI was developed during the rushed months leading up to release. Though it has received some improvements over the years, its available strategies were still limited – and more crucially it had an all too shallow understanding of the Aspects in the Veins of Evil.
Bombards and how to place them – a concept which confused the old AI, now realised by the new! For 2.0 we’ve gone the whole hog! Rather than taking what already exists and improving on it, we’ve instead taken the lessons learned and built a whole new AI from the ground up. Trained on the tactics used by our most seasoned community members, experienced in the ways of placing Bombards, and fed on a steady stream of fears, tears and nightmares, this new AI really does put the “Fright” in “Steven Fright”! The AI is capable of analysing situations within its vision, making tactical decisions, and determining an appropriate course of action. If it identifies potential chokepoints it may decide to fortify them, or it may choose to pursue objectives which are least-defended by enemy forces.
The AI makes its decisions based on many variables – here’s a visualisation of its brain! As always the AI comes in many different flavours, with the original five difficulty levels returning as realised levels of intelligence. Alongside these we have new personality sets, which showcase distinctly different playstyles, and which are paired with individual Underlords. This means that Underlords will behave befitting of their personalities, in both The Under Games, and within Skirmish and Multiplayer. Steven Fright meanwhile has retired to sunnier pastures, a little too intimidated it seems by the recent advances in AI. But eagle-eyed Underlords may yet spot his handsome face within The Under Games:
The handsome face of Evil, who bears an uncanny resemblance to our AI developer, Stefan Furcht… This about wraps us up on this feature preview, but rest assured that the biggest is yet to come (a little thing called the Map Editor). But first, on Friday we’ll be diving into yet another of the new Underlords: the mechanical mastermind that is Volta! Cheers, – Brightrock Games Team Discuss this update on the Steam Discussion Boards Click here to chat about this update on our Discord Never miss an update! Sign up to our newsletter!
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Tired of invading dungeons? It's time you build your own!
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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