Hello everyone,
As most of you likely already know, John “TotalBiscuit” Bain passed away last week after years fighting a courageous and protracted battle with cancer.
John Peter Bain
July 8, 1984 – May 24, 2018
He is survived by his wife Genna and son Orion, whom all our thoughts are with. We hope that they will find strength and support in each other as well as their friends, family and the gaming community at large, in the wake of this immeasurable loss.
Today we wish to share our thoughts and feelings in the wake of a great man’s passing. Like many of you, we have been following his career a long time, and it’s safe to say that his influence has had, and continues to have, a great impact on our lives.
What follows is entirely our own reflection upon an individual who played a key role in the formative years of our company, and to whom we owe a great deal. To us, this is our opportunity to honour his memory as well as a chance for us to give back in the best way we can: by using our game to raise funds to support Genna and Orion.
John and War for the Overworld
When we heard the news in the early hours of Friday morning, we were devastated. A deep sense of loss was felt by many of us on the team, not least those who had the opportunity to meet John in person.
Josh meeting John and Genna at Coxcon 2015 A few of us posted on social media shortly after, to join the many voices offering tributes. But posting our immediate reaction didn’t leave much opportunity to reflect, and identify just why John was such an important figure in the collective memory of our company. Looking at John’s career, his contributions to the gaming community are well known. He was renowned for always providing his honest opinion on any topic, and reviewing games in a thoroughly structured and thoughtful manner. He never shied away from being blunt about the truth, no matter how much it cost him. He was an unyielding advocate for consumers in an industry that is often anti-consumer – and this is no doubt something that we took to heart ourselves. But it’s how he used his position to shine a light upon smaller developers and content creators, who were emerging upon the scene, which had the greatest impact on us as a company. His support enabled us and many others to get off the ground, and have a chance in this challenging industry. All the way back in 2012, when we launched the War for the Overworld Kickstarter, we were a plucky band of unknowns strewn across the world, with nothing but a dream to bring about the return of dungeon management games.
Our campaign was met with a reasonable reception, but the momentum didn’t hold for long, and we soon found ourselves looking at the possibility of a failed Kickstarter. But on the 22nd of December we received a huge influx of backers, and a momentum that drowned out even the start of our campaign, exactly when we needed it. It was all thanks to a single video created by John: https://youtu.be/rWgcg6aqgLU The impact was incredible, with the upswing over the next two days accounting for over a quarter of our funding. The momentum created steadily pushed us past our funding goal, and the rest is history. Without this extra push, it’s unlikely that the Kickstarter would have succeeded, and the project would have most likely failed at the first hurdle. The past five years would have looked very, very different.
The Totalbiscuit effect in action.
Beyond Kickstarter
That wouldn’t be the last time that John’s coverage would change the course of our project either. Shortly after we launched into Early Access, he released a second video, once again resulting in a massive uptick in sales and support, which would prove invaluable for what was to come. https://youtu.be/x5CRtNAQ6Sc It is safe to say that a lot of things did not go according to plan in the War for the Overworld project, we’d alluded to some of them in early blog posts, and would share much more about them over the coming years. A lack of experience on our part led us to many harsh lessons about how truly difficult developing a game like War for the Overworld could be. The early access video came at a time when we were struggling to make ends meet, the project had been blown off track and we were working feverishly to recover. But a huge amount of damage was done. Once again John’s timely coverage boosted support enough for us to put together a plan of stability for the coming years, and sustain ourselves until very near the 2015 release. We would interact with John a few more times after his coverage of us, and each time he was a delight. We were even fortunate enough to be able to use his likeness for “The Cynical Imp” in raising funds for charity, which to date has generated over $40,000 in revenue for GamesAid.
The Cynical Imp has raised over $40,000 in revenue for the GamesAid charity, helping disadvantaged and homeless children throughout the UK. And all throughout this and the last years, John continued to dedicate himself to the gaming community, inspiring and supporting other developers like us, building communities, and providing his trademark wit and a critical but fair eye towards the games that released. So to John “TotalBiscuit” Bain, who we owe more than we think he ever knew: May you rest well and forever be remembered for the great things you’ve accomplished, and the incredible, tireless effort you poured into your work.
Fundraiser with Chrono.gg
Our thoughts now rest with Genna and Orion, who have suffered most from this loss. To that end, we have partnered with our friends at Chrono to donate to the John Bain Memorial GoFundMe. We have placed War for the Overworld and The Cynical Imp on sale for the next 24 hours, with 100% of Brightrock Games and Chrono.gg proceeds going straight to the fund. This fund was arranged by David Sievers, to help provide financial support to Genna and Orion and alleviate some of the challenges they now face. It is our sincerest hope that this small contribution will go some way towards helping them through this trying time. We could never truly repay John for the support he lent to War for the Overworld, and by extension our futures. But we hope that this contribution can help provide some stability to his family’s future, in the way John provided for ours. Thank you for your support, – Brightrock Games Team Click here to visit the Chrono.gg Fundraiser Sale Page
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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