Darkest Greetings Underlord,
It's been only a week week since the release of the surprisingly massive 2.0.1 patch and the work has continued unabated. As always we've been taking feedback directly from you and have a few smaller adjustments to make alongside a handful of fixes to the issues you've helped us identify. Patch 2.0.2 is the result of this weeks work and should help stabilise the game further in the wake of our last two massive releases.
Beyond the release of this patch we don't have much news to share other than the fact that there's still a few issues we're still interested in tidying up and of course we're always happy to receive feedback or reports straight from you so please keep all your feedback coming via the forums and of course report any issues to us via User Echo!
Also if you missed our previous post, you may want to give that a read as it outlines some of the future plans for War for the Overworld. Fear not, even as we begin to shift our team across to working full-time on Project: Aftercare we plan to continue providing some support for WFTO in the coming months.
Now without further a do, read on for the Release Notes!
Patch 2.0.2 "Sufficiently Surveyed Surfaces"
Gameplay / Balance Changes
Units
Augre
- Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
- Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
- Updated needs to match the Cutlist
- Movement speed reduced by 10%
- Work speed reduced by 25%
- These changes do not affect Spirit Workers created by the Spirit Worker potion
- Updated needs to match the Witch Doctor
Spells
Volcanic Bridge
- Mana cost reduced from 100 to 50
Underlord AI Changes
- Underlord AIs can now make use of the Besiege ritual to attack enemy Dungeons
- Sloth focussed AIs will now be able to make use of the Infernal Urn to transform Brimstone into Quartz
- The AI can now use Hellfire potions
- Added 7 New Build Orders
- Adjusted a number of existing Build Orders
- The Medium Difficulty AI has received a number of tweaks
- Now has the ability to drop units near rally flags
- The rate at which it can pick up and drop units has been reduced
- The rate at which is is allowed to spend sins has been reduced
- It will now be slightly more aggressive
- The AI will now trigger Sentinels more intelligently
- The Master AI is now able to use defence parts to heal existing defences
- The AI will now make more intelligent use of Work-A-Lot potions
- When using Overcharge the AI will now wait until its Mana is exhausted
- before triggering the ritual
- The AI is now able to more accurately predict if it needs to return its forces to defend its Dungeon Core
- Further optimised the behaviour of the AI on master difficulty
- AIs will now hesitate less whilst attacking and will execute their plans more aggressively if they are confident of victory
- Bankrupt AIs now wait longer before selling rooms
Level / Campaign Changes
The Under Games
Underlord Shale
- Beast spawn rate reduced from 666% to 444%
- Defence gold & mana cost increased from 150% to 200%
Visual Improvements
- New Animations
- Democorn - Receive Pay
- Baby Democorn - Receive Pay
- Arcane Chunder - Sanctuary work
- Visual Tweaks to the Foundry Floor
- Improved the possession view of the Firebreather
- Adjusted the viewpoint position of the Behemoth in possession
Localisation & UI
European and Chinese localisations now in game for various text edits that were done for 2.0 and 2.0.1:
- Various user-interface text improvements, including tooltips and campaign map names
- Pre-2.0 Skirmish maps have had their creators’ names added to the end of their descriptions
- Fixed various old text style issues such as asterisks being used to show sound effects in subtitles
- Lord of the Land unit subtitles (for future use in the Mighty Script Editor) have been tweaked to match chosen audio takes
- New Mendechaus voice-over (for future use in the Mighty Script Editor) has had unique text keys added for each unique audio take being used
Miscellaneous Improvements
- Debug logs which are generated upon game crashes are now fully GDPR compliant
Bug Fixes
Crashes & Gamebreakers
- Fixed a rare issue that prevented some players from opening the Under Games if they had not completed the War for the Overworld campaign
Units
- Fixed an issue that would cause units to attempt to walk out of prisons and arenas
Defences
- Alchemines should now always load in with their potions after loading a save game
Visual Fixes
- Units are now react to the visual height of shrine floors (such as the siege shrine) and can walk on the surface without clipping
AI Fixes
- Underlord AI's will no longer ignore the last item in their build order
- Fixed an issue where the Underlord AI would not use the Wisdom Juice potion on Vampires
- Fixed an issue where the Underlord AI would issue an attack without removing units from it's Peaceband, meaning sometimes attacks were not correctly planned and did not meet AI expectations
- Fixed an issue where Workers were not correctly receiving new tasks and thus would revert to older tasks such as nearby reinforce wall tasks over newer claim tile tasks
- Fixed an issue where the Underlord AI would be unable to determine an appropriate attack vector on large maps where the enemy is well fortified and defended
Map Editor - General
- The Empire Theme selector can now correctly select any theme, even if it is locked
Levels / Campaigns
- Fixed an issue where the cutscene which plays after Mandalf is turned to gold in Heart of Gold level 1 could be disrupted if he was mined by workers during the cutscene, preventing the level from ending
- Fixed an issue where the VFX on the objective forge on Heart of Gold level 3 would not play correctly
- Capturing Pre-Placed rooms in the "Seastead II" skirmish level will now correctly allow units to work in them
Localisation
- Fixed an issue where Chinese fonts were not displaying correctly on OS X
UI
- Fixed an issue on the Scenario Lobby where the mutators button was not accessible if the map could not be finished
Miscellaneous
- Fixed a number of minor issues in the codebase
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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