Geforce Now Support, Regional Pricing Updates & Unity...
As of this week and by popular request, War for the Overworld is finally available on Geforce Now! Geforce now is a cloud gaming platform that allows players to connect to their accounts with various PC storefronts (including Steam) and stream games that they own straight from Nvidia's servers to any compatible device! With WFTO being added to the lineup of games available on the service you can now build your dungeons practically anywhere you can think of without needing to carry your PC with you. Weve heard from the people whove been playing this week that it handles very well and that it works great. So if youre a Geforce Now member then be sure to check it out!
Way, way back in 2017 we posted an update on War for the Overworlds regional pricing in the name of transparency, we even accidentally leaked news of the upcoming addition of the Australian dollar! Whoops! Today were returning to the topic and updating our regional prices once more and we wanted to be as transparent as possible of what this process is and how it affects you.
For those uninitiated, pricing on Steam is based on the USD price for any game, set by the developer and advised by Valve. The myriad of other currencies that Steam also supports are also set on the developer side and again are advised by Valve on the basis of the purchasing power of said regions vs USD. Back in 2017 we opted to align all regions to the advised pricing given to us by Valve with a critical exception, we chose to forego any changes that would increase the price of the game in any given region. Today we have reached a point where we must again revisit our regional pricing, this time to align it fully with Valves recommendations, which means many currencies will see the price of the base game and expansions increase (along with a small handful of decreases for DLC pricing in some regions). For full clarity: The base USD price is not changing, only pricing in other currencies. Affected Currencies:
The root of this is changes to Steams minimum price thresholds that Valve put into place last month, and the recommended pricing changes published in October 2022. War for the Overworlds pricing in several regions has now become so divergent from Steams recommendations that in some cases, where markets have shifted substantially, theres quite a substantial gap between the recommendation and the prices we have listed. While this isnt necessarily a big issue on the face of it, the price has dropped so low in some regions (vs USD pricing) that we can no longer discount certain products without locking some regions out of being able to buy that content at all. It also goes without saying that WFTO is still our only released product (at least until Galacticare releases next year!) and it represents the only income stream we have, and we believe that both the game and expansions are priced very fairly - especially as we regularly run fairly deep discounts. But in many regions this fair price is not accurately reflected, accounting for changes in markets, inflation, and purchasing power since the prices were originally set in 2015. This means that the price is fair in some regions and more fair in others. Therefore in respect to wanting to be fair to both ourselves and our customers and to resolve the issue with not being able to offer discounts on some products we have decided the best course of action is to apply Steams recommendations across the board. Of course we know that some of these swings may look quite extreme, but this is because we have maintained the price at parity with 2015 levels for so long (and refused to increase any pricing in 2017). Edit 15/09/2023 - We wanted to confirm that we will be reviewing these prices more regularly going forwards following these increases, we'll be looking to Valve's recommendations for decreases to help allay some of these as the global market settles. We hope that clarifies why weve taken this decision and we apologize for any disruption caused to those of you who shop in the affected currencies.
If theres anything you still want to buy and these pricing changes affect you then rest assured that the game and its DLC will be on sale again in the near future. Steams policy wisely prevents games going on sale for 30 days after a price adjustment, but we will be placing it on sale as soon as possible. Finally, as were sure this question will be asked, for the time being we are not planning adjustments to the base game price, as mentioned above we still feel the game is fairly priced as our only revenue stream and this is especially so when it is on sale! Hopefully that clarifies everything there is to know about the regional pricing update! If you have any questions please feel free to comment!
Finally as were here and given recent events some of you may be wondering about our relationship with Unity and how their announced changes may impact us, WFTO and Galacticare. Our official statement went out on our socials a few hours before this post:
The impact of these changes from Unitys side cannot be overstated, this is going to severely impact many developers who rely upon the engine for their work. It is unlikely that we will be working with Unity for the future after the release of Galacticare even if this requires significant retooling and retraining on our part. It is not that we are opposed to paying a fair fee for the tools we use, we have been paying significant sums for Unity for the majority of our 12 years in partnership with them. But the way this is being leveraged and the failure to consider the potential risks and edge-cases in their chosen model while ignoring the concerns of the partners means we can no longer see a future with them. We hope that our customers will continue to support the developers of games you love that have brought great experiences to you via the Unity Engine for the last decade. Many studios will be in a similar position to us and will be carefully considering their options on the road ahead. Update 15/09/2023 - Just a small clarification that this new policy from Unity does not currently directly impact War for the Overworld in its current state, because it would fall below Unity's yearly revenue requirements. So there's no impact here for WFTO. WFTO is not going anywhere. We are simply stating our displeasure and our intentions to move away from Unity for future projects, as stated it's not a matter of not being willing to pay a fair price, it's the principle that Unity would foist this massive change in fees upon developers and apply it retroactively to old projects, running massively deprecated versions of Unity, despite assurances this kind of thing would never happen. It's not the idea, though the exact implementation is poorly thought out and full of holes, it's the principle that Unity is not a trust worthy partner anymore, which is deeply, deeply upsetting. Until Next Time Underlord, - Brightrock Games Join our community on Discord Follow us on Steam
[ 2023-09-14 22:55:33 CET ] [ Original post ]
Darkest Greetings Underlord, We have a couple of short, almost businessy, announcements for you today, first a long requested service becoming available at last and second some updates regarding War for the Overworlds regional pricing which may see the price of the game increase to parity with Steams recommendations in some regions.
Geforce Now Availability
As of this week and by popular request, War for the Overworld is finally available on Geforce Now! Geforce now is a cloud gaming platform that allows players to connect to their accounts with various PC storefronts (including Steam) and stream games that they own straight from Nvidia's servers to any compatible device! With WFTO being added to the lineup of games available on the service you can now build your dungeons practically anywhere you can think of without needing to carry your PC with you. Weve heard from the people whove been playing this week that it handles very well and that it works great. So if youre a Geforce Now member then be sure to check it out!
Regional Pricing Updates
Way, way back in 2017 we posted an update on War for the Overworlds regional pricing in the name of transparency, we even accidentally leaked news of the upcoming addition of the Australian dollar! Whoops! Today were returning to the topic and updating our regional prices once more and we wanted to be as transparent as possible of what this process is and how it affects you.
What is happening?
For those uninitiated, pricing on Steam is based on the USD price for any game, set by the developer and advised by Valve. The myriad of other currencies that Steam also supports are also set on the developer side and again are advised by Valve on the basis of the purchasing power of said regions vs USD. Back in 2017 we opted to align all regions to the advised pricing given to us by Valve with a critical exception, we chose to forego any changes that would increase the price of the game in any given region. Today we have reached a point where we must again revisit our regional pricing, this time to align it fully with Valves recommendations, which means many currencies will see the price of the base game and expansions increase (along with a small handful of decreases for DLC pricing in some regions). For full clarity: The base USD price is not changing, only pricing in other currencies. Affected Currencies:
- GB Pounds () - 22.99 -> 24.99
- Euros () - 27.99 -> 28.99
- Russian Rubles (p) - 499 -> 1,100
- Brazillian Reals (R$) - 55.99 -> 88.99
- Japanese Yen () - 2,980 -> 3,400
- Indonesian Rupiah (Rp) - 139,999 -> 245,999
- Malaysian Ringgit (RM) - 51.00 -> 72.00
- Philippine Peso (P) - 649.95 -> 910.00
- Thai Baht () - 379 -> 590
- Vietnamese Dong () - 249,998 -> 385,000
- Korean Won () - 31,000 -> 32,000
- Turkish Lira (TL) - 49 -> 280
- Ukranian Hryvnia () - 379 -> 600
- Mexican Peso (Mex$) - 269.99 -> 334.99
- Canadian Dollar (CDN$) - 32.99 -> 38.99
- Australian Dollar (A$) - 42.95 -> 43.95
- New Zealand Dollar (NZ$) - $35.99 -> 43.59
- Norwegian Krone (kr) - 200 -> 335
- Polish Zloty (z) - 107.99 -> 138.99
- Swiss Francs (CHF) - 29 -> 33.50
- Chinese Yuan () - 88 -> 108
- Indian Rupee () - 699 -> 1300
- Chilean Peso (CLP$) - 11,500 -> 15,500
- Peruvian Sol (S/.) - 53 -> 63
- Colombian Peso (COL$) - 39,500 -> 70,000
- South Afriacan Rand (R) - 175 -> 270
- Hong Kong Dollar (HK$) - 129 -> 187
- Taiwanese Dollar (NT$) - 438 -> 488
- Saudi Arabian Riyal (SR) - 46.95 -> 61.49
- Argentine Peso (ARS$) - 329.99 -> 2,100.00
- Kazakhstani Tenge () - 3,900 -> 7,600
- Qatari Rial (QR) - 59.99 - 64.99
- Uruguayan Peso ($U) - 619 -> 885
Why is this happening?
The root of this is changes to Steams minimum price thresholds that Valve put into place last month, and the recommended pricing changes published in October 2022. War for the Overworlds pricing in several regions has now become so divergent from Steams recommendations that in some cases, where markets have shifted substantially, theres quite a substantial gap between the recommendation and the prices we have listed. While this isnt necessarily a big issue on the face of it, the price has dropped so low in some regions (vs USD pricing) that we can no longer discount certain products without locking some regions out of being able to buy that content at all. It also goes without saying that WFTO is still our only released product (at least until Galacticare releases next year!) and it represents the only income stream we have, and we believe that both the game and expansions are priced very fairly - especially as we regularly run fairly deep discounts. But in many regions this fair price is not accurately reflected, accounting for changes in markets, inflation, and purchasing power since the prices were originally set in 2015. This means that the price is fair in some regions and more fair in others. Therefore in respect to wanting to be fair to both ourselves and our customers and to resolve the issue with not being able to offer discounts on some products we have decided the best course of action is to apply Steams recommendations across the board. Of course we know that some of these swings may look quite extreme, but this is because we have maintained the price at parity with 2015 levels for so long (and refused to increase any pricing in 2017). Edit 15/09/2023 - We wanted to confirm that we will be reviewing these prices more regularly going forwards following these increases, we'll be looking to Valve's recommendations for decreases to help allay some of these as the global market settles. We hope that clarifies why weve taken this decision and we apologize for any disruption caused to those of you who shop in the affected currencies.
Final Words
If theres anything you still want to buy and these pricing changes affect you then rest assured that the game and its DLC will be on sale again in the near future. Steams policy wisely prevents games going on sale for 30 days after a price adjustment, but we will be placing it on sale as soon as possible. Finally, as were sure this question will be asked, for the time being we are not planning adjustments to the base game price, as mentioned above we still feel the game is fairly priced as our only revenue stream and this is especially so when it is on sale! Hopefully that clarifies everything there is to know about the regional pricing update! If you have any questions please feel free to comment!
A Reflection on Unity
Finally as were here and given recent events some of you may be wondering about our relationship with Unity and how their announced changes may impact us, WFTO and Galacticare. Our official statement went out on our socials a few hours before this post:
The impact of these changes from Unitys side cannot be overstated, this is going to severely impact many developers who rely upon the engine for their work. It is unlikely that we will be working with Unity for the future after the release of Galacticare even if this requires significant retooling and retraining on our part. It is not that we are opposed to paying a fair fee for the tools we use, we have been paying significant sums for Unity for the majority of our 12 years in partnership with them. But the way this is being leveraged and the failure to consider the potential risks and edge-cases in their chosen model while ignoring the concerns of the partners means we can no longer see a future with them. We hope that our customers will continue to support the developers of games you love that have brought great experiences to you via the Unity Engine for the last decade. Many studios will be in a similar position to us and will be carefully considering their options on the road ahead. Update 15/09/2023 - Just a small clarification that this new policy from Unity does not currently directly impact War for the Overworld in its current state, because it would fall below Unity's yearly revenue requirements. So there's no impact here for WFTO. WFTO is not going anywhere. We are simply stating our displeasure and our intentions to move away from Unity for future projects, as stated it's not a matter of not being willing to pay a fair price, it's the principle that Unity would foist this massive change in fees upon developers and apply it retroactively to old projects, running massively deprecated versions of Unity, despite assurances this kind of thing would never happen. It's not the idea, though the exact implementation is poorly thought out and full of holes, it's the principle that Unity is not a trust worthy partner anymore, which is deeply, deeply upsetting. Until Next Time Underlord, - Brightrock Games Join our community on Discord Follow us on Steam
War for the Overworld
Brightrock Games
Brightrock Games
2015-04-02
Strategy Singleplayer Multiplayer Coop
Game News Posts 133
🎹🖱️Keyboard + Mouse
Very Positive
(6092 reviews)
http://www.wftogame.com
https://store.steampowered.com/app/230190 
The Game includes VR Support
LinuxBuild [5.27 G]
War for the Overworld - Underlord Edition Content
War for the Overworld - Heart of Gold Expansion
War for the Overworld - The Cynical Imp (Charity DLC)
War for the Overworld - Crucible Expansion
War for the Overworld - My Pet Dungeon Expansion
War for the Overworld - The Under Games Expansion
War for the Overworld - Seasonal Worker Skins
War for the Overworld - Map Editor
Tired of invading dungeons? It's time you build your own!
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features
- Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
- Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
- Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
- Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
- Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
- Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
- Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
- Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
- Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
- Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
- Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
- Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: Dual Core CPU @ 2.5GHzMemory: 4GB RAM
- Memory: 4GB RAM
- Graphics: Nvidia GT450 512MB or better. ATI 4870HD 512MB or betterG3D Mark: 1500Hard Drive: 7GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
- OS: Ubuntu 16.04 or higher
- Processor: Quad Core CPU @ 2.5GHzMemory: 8GB RAM
- Memory: 8GB RAM
- Graphics: Nvidia GTX 560 1GB or better. Radeon 8950 HD 1GB or betterG3D Mark: 3000Hard Drive: 10GB available spaceSound: Speakers or headphones Additional Linux Requirements: glibc 2.14 or later libstdc++6 or later GCC 4.9 or later Only the latest video card drivers are supported OpenGL 3.0 support is required Full Knowledgebase Article
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