Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(315 reviews)
The Game includes VR Support
Public Linux Depots:- Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #16 - Submitted to FacebookOver the past month I have been working on cross platform integration of the replay feature over Windows, OSX and Linux. I have also been working on improving the server's security and other small details which should improve the user's experience.
This proved to be quite difficult and it took a month more than expected. I only had to make one compromise and that's in order for OSX and Linux to successfully upload a video to any social media site you must install Mono onto your machine. If you do not have Mono installed Rivalry will detect this and give you a link to the download page.
Because this has all taken longer than expected I only recently applied to Facebook to have permission to use their publishing actions. They should get back to me in a few more days, and when that's done (and if they approve it), I should be able to open the beta!
I have also been commissioning and testing the servers. My dad has been helping me with getting the server application working on AWS using Docker. I am not sure if what we have written is entirely scalable under load but hopefully I will find out. :)
While I have been testing social media posting and fixing those issues I have been working towards adding real time connectivity between the app and the servers which will form the basis of network play.
From this experience I have learned a lot about the structure of servers and how components like Nginx, Redis and NodeJS works. I have also learned a lot about the networking between servers and how information is sent across the web.
Currently you may be wondering why the game doesn't look that different from the last update. This is because I have really been focusing on the replay feature for the last 9 months, which was basically writing a video editor and solving the problem of getting videos out of unity and onto social media sites, It is for this reason that I haven't gotten much time to add any game changing new features. However once I have released the replay update I will work on adding new weapons, arenas and online multiplayer.
[ 2016-09-21 22:42:06 CET ] [ Original post ] Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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FANATICAL BUNDLES

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