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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Over the past month I have been working on cross platform integration of the replay feature over Windows, OSX and Linux. I have also been working on improving the server's security and other small details which should improve the user's experience. This proved to be quite difficult and it took a month more than expected. I only had to make one compromise and that's in order for OSX and Linux to successfully upload a video to any social media site you must install Mono onto your machine. If you do not have Mono installed Rivalry will detect this and give you a link to the download page. Because this has all taken longer than expected I only recently applied to Facebook to have permission to use their publishing actions. They should get back to me in a few more days, and when that's done (and if they approve it), I should be able to open the beta! I have also been commissioning and testing the servers. My dad has been helping me with getting the server application working on AWS using Docker. I am not sure if what we have written is entirely scalable under load but hopefully I will find out. :) While I have been testing social media posting and fixing those issues I have been working towards adding real time connectivity between the app and the servers which will form the basis of network play. From this experience I have learned a lot about the structure of servers and how components like Nginx, Redis and NodeJS works. I have also learned a lot about the networking between servers and how information is sent across the web. Currently you may be wondering why the game doesn't look that different from the last update. This is because I have really been focusing on the replay feature for the last 9 months, which was basically writing a video editor and solving the problem of getting videos out of unity and onto social media sites, It is for this reason that I haven't gotten much time to add any game changing new features. However once I have released the replay update I will work on adding new weapons, arenas and online multiplayer.
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