During this week I developed a new feature which enables weapons to stick into other weapons and limbs.
The harder you smash a weapon into a limb/weapon and which weapon you use (like the Morning Star) will determine whether your weapon will stick into the other person's limb. This enables people to drag the opponent towards them or lift them into the air.
Here are some videos I shared using the new social media sharing feature i launched at PAX last week.
https://twitter.com/qewbe/status/799121820234313728
Once stuck into the limb/weapon the opponent can thrash or pull on the limb to try and detach themselves. All this together adds a new level of strategy and another counter to people who like to push away their enemy.
https://www.youtube.com/watch?v=wDwMHoCDE9w
This feature will also be used in many other weapons that are designed to latch into the enemy.
Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.