Over the week I have added the spear as a new weapon! This is the first "polearm" to be implemented into Rivalry. It's main advantage over other weapons is its long range. It is twice as long as the Rapier (which was the longest weapon) but is also the second heaviest weapon. (Just before the shield). The spear is sharp on both ends because both it's spear-head and 'butt-cap' can do cut damage. It is also a winged spear meaning you can effectively block an opponent's weapon or pummel them. Currently it is also the second "stickiest weapon". It will be available on the beta branch in a few days.
Currently I have found that the spear sticks into other weapons to easily. To combat this I will be making sticking weapons into other weapons harder to achieve. I will do this by making some parts of the weapon (like metal blades or heads) have a higher tolerance against sticky weapons, while wooden staffs or handles will have a lower tolerance.
https://youtu.be/J2LauxjT_0I
This week I also managed to fix and refurbish the Networking UI. I have fixed resizing issues on displays with different resolutions or aspect ratios. This was a major blocker for a while but now seems to be under control. Some workarounds in Unity needed to be found to solve the scaling issues I was encountering. I also did some work on improving the layout of the UI.
Next week I will be working more on the spear, possibly adding the ability to adjust your hand's position on the spear pole allowing you to adjust its length. I will also be improving UI usability and investigate "weapon pushing" which will enable weapons to push other weapons away.
Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.