Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(315 reviews)
The Game includes VR Support
Public Linux Depots:- Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #39 - Refactoring Highlighting and Dragging CodeThis week I worked on refactoring the code which controls information on highlighting and dragging. In order to continue work on network play, this code needed to be refactored.
Previously my central limb base class controlled all the information about highlighting and selection, which meant it treated mouse highlighting and selection in a way which would only allow one highlight and selection to be made at any given time. This was also the case for my base movement class, which controlled everything about limb dragging. So in order to have multiple people controlling characters or limbs in parallel with one another, these systems must allow for limbs to be selected and dragged at the same time by multiple players
I did this by splitting the information about what limbs that are currently being selected and dragged from the static classes and instead, moved them to smaller classes that can be instantiated depending on the number of players. This enables multiple selection and dragging values to controlled which will be incredibly beneficial to the development of network play. However, currently I only have the system working on single player games (which didn’t create much of an effect on the gameplay except for fixing a few selection bugs). Next week I am planning on adding this to network play as well.
Some other good news is that school holidays have begun, meaning I can spend more time working on Rivalry. However I have also been given school assessments to finish over the holidays so I will have to spend some days working on those projects instead.
[ 2017-04-09 07:55:18 CET ] [ Original post ] Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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