Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(321 reviews)
The Game includes VR Support
Public Linux Depots:- Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #44 - Network Game Rematch Finished and more BugfixesIn the past 3 weeks I have been fixing many bugs relating to the network feature and got the Rematch Voting system to a finished state. However, I am not entirely happy with how the voting system works and have thought of many different methods that could be used to improve its functionality.
In its current state the Rematch Voting system works by holding a vote where people can then vote to join a rematch or leave the game. But if anyone decides to leave the game then everyone automatically leaves the game and no rematch is held. So in order to have a rematch everyone must vote for it, unanimously.

(Voting System with 3 people voted, and 1 yet to vote. If that 1 person votes to leave in the next 11 seconds then everyone leaves..)
To combat this, I have designed multiple ways to make the voting process more fair. Currently if anyone leaves the game is automatically shut down as there are no longer enough people to support a rematch game (This is the primary reason why the voting system works the way it does.) But if I enabled it so games can continue running even when someone leaves, then I could modify the voting system to be a lot more fair and have the majority vote win. However that is not the only change I would make. I would change it so once a game is over you can either leave, or create / join a rematch. If you fail to decide in 30 seconds or begin to render a replay video then you will automatically leave the game. If someone choses to create a game but only half the original players join, then the game will reopen to the public to be repopulated. I find that this system is a lot simpler as it only adds a countdown instead of a whole new UI and ensures that everyone gets what they voted for.
However, I may not work on this new version of the voting system as it is more vital that I work on features such as LAN games, which is a vital step towards achieving Peer to Peer and removing lag from network play. If you have used the Beta recently you may also notice that Network games are still quite slow. This is because I have not yet improved the network protocol and will only do so when I have finished all the features of Networking.

[ 2017-06-13 06:02:13 CET ] [ Original post ] Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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