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Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (315 reviews)
The Game includes VR Support
Public Linux Depots:
  • Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #47 - Server and Replay

Worked on optimising messages for the network protocol, now only sending messages to players if they need to receive them. For example you don’t need to know if a player has joined a team unless you are a player in that game. Tweaked the network protocol to make message formats more consistent. This was to get multi-node serving working efficiently. I tested the server running in simulated multi-node mode. This is the node that kicks in if the server is busy and it needs to scale up by creating a copy of itself. Normally in single node mode the server works with knowledge of every user in every game however in multi-node mode players in the same game can be connected to different servers. The Replay UI now enables network player mouse cursors to be visible in the Replay but does not yet include names or a consistent mouse cursor colour. I’ve also started building towards the development of new arenas and have added canvas scalers to the game and replay arena. This temporarily broke the borders of the box map in replay UI which created some funny replays. https://www.youtube.com/watch?v=YGbtxSZXB60&feature=youtu.be The current task/roadmap list I am working towards is

  • Show multiple player mice cursors in replay
  • Show highlighting on Replay.
  • Generate consistent mouse color from hash of player id
  • Normalise Frame Rate across all machines
  • LAN and Peer to Peer development
  • Binary protocol.


[ 2017-07-16 22:58:36 CET ] [ Original post ]

Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

MINIMAL SETUP
  • OS: Ubuntu 12.04. SteamOS
  • Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 720p display. Any graphics card since 2004 should work.
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
  • Storage: 1 GB available space

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[ 1345 ]

0.89$ (87%)
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1.58$ (77%)
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1.58$ (77%)
0.17$ (83%)
1.58$ (77%)
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3.4$ (83%)
1.58$ (77%)
2.03$ (89%)
3.4$ (83%)
6.38$ (57%)
2.55$ (87%)
1.58$ (77%)
0.42$ (79%)
0.43$ (91%)
1.28$ (87%)
1.91$ (87%)
8.8$ (65%)
1.58$ (77%)
1.5$ (70%)
1.7$ (79%)
2.55$ (87%)
1.58$ (77%)
5.31$ (79%)
5.1$ (66%)
0.85$ (91%)
2.21$ (83%)
MacGamestore

[ 4067 ]

7.49$ (85%)
21.99$ (27%)
7.49$ (50%)
3.99$ (90%)
1.19$ (88%)
7.49$ (75%)
1.99$ (80%)
0.99$ (75%)
17.49$ (20%)
2.99$ (75%)
3.99$ (73%)
19.09$ (5%)
1.19$ (92%)
13.89$ (77%)
7.69$ (23%)
1.19$ (94%)
1.98$ (80%)
1.28$ (87%)
21.99$ (12%)
0.99$ (90%)
1.99$ (75%)
1.99$ (85%)
1.19$ (40%)
1.99$ (90%)
2.49$ (75%)
2.48$ (83%)
1.09$ (82%)
1.19$ (92%)
1.19$ (88%)
5.99$ (90%)

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