This week I worked on fully implementing mouse cursors and limb highlighting into the replay / sharing feature. Your mouse cursor now has a unique colour based on the hash of your username that is global to everyone. Previously you would be given a random colour which would also be random to everyone else that saw it.
https://www.youtube.com/watch?v=Y84tq5-3tD0
Mouse Cursors in replay now also display your Steam username and will hide all networking mouse cursors that aren’t part of the replay. Previously when you viewed your replay you would see two sets of identical mouse cursors. One was the simulated mouse cursor in replay, and the other were the current mouse cursors in your game. Now the current mouse cursors are hidden when viewing, saving or sharing your replay.
The final thing I added was having limb and weapon highlights visible in your replay. However there are still some issues with limb highlighting events and limbs continuing to highlight even when the players turn has ended. Another thing that has not yet been added is the gentle fade to highlight and unhighlight which I will fix next week.
Pending tasks for next release now include.
Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.