Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(321 reviews)
The Game includes VR Support
Public Linux Depots:- Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #49 - Completed basic network protocol.Have not posted in a few weeks sorry, been sick with the flu and busy with school assignment period on top of that.
I managed to complete two tasks this weekend.
Fix Highlighting Events in Replay & Network Game
The network protocol did not contain any information about when limbs went floppy, undraggable or severed, so limb highlighting was still allowed, even when a limb was not draggable. This information has now been added to the network protocol making limb highlighting consistent over both the host and client.
Normalise Frame Rate across all machines
Network protocol frame updates are now capped at 30fps. I have tried 15fps, which is playable but 30fps feels better. I may end up having the frame rate vary to allow for lag. LAN games could have 60fps, normal network games could get 30fps and network games on slow networks could get 15fps. Some of this will come out of the next tasks which involve optimising the network protocol and finishing the LAN and Peer2Peer gameplay modes.
Restricting the network frame rate to 30fps has definitely made it feel better and because of this I came very close to releasing network play into the Release build instead of keeping it in the Beta. However, I know at the moment it is using an unreasonable amount of bandwidth (Megabytes per second) so I am holding off until I have had a chance to optimise the protocol.
Pending tasks are now
- LAN and Peer to Peer Investigation
- Optimise protocol (Make it compact binary, instead of JSON).
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research player skins.
- Research different arenas and backgrounds.
- General tidy up and enhancement of look and feel..
[ 2017-08-13 07:00:08 CET ] [ Original post ] Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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FANATICAL BUNDLES

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