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Have not posted in a few weeks sorry, been sick with the flu and busy with school assignment period on top of that. I managed to complete two tasks this weekend. Fix Highlighting Events in Replay & Network Game The network protocol did not contain any information about when limbs went floppy, undraggable or severed, so limb highlighting was still allowed, even when a limb was not draggable. This information has now been added to the network protocol making limb highlighting consistent over both the host and client. Normalise Frame Rate across all machines Network protocol frame updates are now capped at 30fps. I have tried 15fps, which is playable but 30fps feels better. I may end up having the frame rate vary to allow for lag. LAN games could have 60fps, normal network games could get 30fps and network games on slow networks could get 15fps. Some of this will come out of the next tasks which involve optimising the network protocol and finishing the LAN and Peer2Peer gameplay modes. Restricting the network frame rate to 30fps has definitely made it feel better and because of this I came very close to releasing network play into the Release build instead of keeping it in the Beta. However, I know at the moment it is using an unreasonable amount of bandwidth (Megabytes per second) so I am holding off until I have had a chance to optimise the protocol. Pending tasks are now
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