Rivalry
Kew McParlane Developer
My64K Publisher
2016-01-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(315 reviews)
The Game includes VR Support
Public Linux Depots:- Rivalry Depot - Linux [127.28 M]
Rivalry Status Update #51 - LAN Games And Bug FixesThis week I worked on implementing LAN games as an option for network play in the beta. LAN games work as a faster alternative to the current relay server method but only for machines on a local network. Its faster network speeds result from having messages only broadcast within a local network instead of being relayed across to a distant server on the Internet. The network protocol used in LAN is the same as the one used with the relay method but instead clients directly unicast packets straight to the Host where the host then broadcasts game updates directly to all the clients. This feature is now fully implemented into the Beta, so please notify me of any issues you encounter when using it.
I have already found one issue where if you play a LAN game over WiFi the clients network speeds drop to a point where their game runs at around 4 FPS. However if you then switch to a direct internet connection the network speed recovers fully. I am still trying to identify whether this bug is resulting from my local network or if it is a problem for everyone.
I also worked on fixing a few bugs, of which one related to the games frame rate affecting the speed at which you could drag limbs. If you had a monitor that could run Rivalry at 120 Hz (Double the speed at which Rivalry usually runs at). Because the limb dragging force is applied to the limb each frame, It would then also double the force that is being applied to the limb. So if you had a monitor that had an incredibly fast refresh rate. You could potentially kill you opponent in one move. I have now added a dynamic scaling factor which counteracts this effect.
Pausing in a network game now no longer pauses the game as it gave the host the power to control time.
The next step after LAN games is to move onto Peer to Peer games which is very similar to LAN games in that the machines still communicate directly but instead over the internet.
Pending tasks are now
- Peer to Peer Investigation
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research player skins.
- Research different arenas and backgrounds.
- General tidy up and enhancement of look and feel..
[ 2017-08-27 11:31:25 CET ] [ Original post ] Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
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FANATICAL BUNDLES

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