





🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Benedikt][David Martínez Martí]
This week I managed to fix a critical bug that would cause all games to fail if people had some special characters in their Steam name. I have also doubled the network screen resolution which should make the mouse movement smoother. This resulted from a fix that solved an issue causing network mouse pointers to cluster in the bottom left of the screen when players were in a game. I have also changes to the network protocol so you will need to upgrade to the latest version on steam or it won’t allow you to play online. For now the game engine will keep trying to reconnect after being rejected by the server so it will be a bit messy for a few days until everyone has upgraded :( I have also added some warning text on the network button if the protocol is mismatched so that in the future these updates are a bit cleaner. When posting replay videos to Twitter it now lets you use the new 280 character limit. Fixed numerous other small bugs that had been nagging at me for the last few months and finally managed to work on some new functionality. I have added lobby sound effects to alert players waiting in the lobby when players are available to fight. I'm learning how the Unity sound system works and am using this as the basis for future gameplay sounds such as sword hits. Next week hoping to start working on an online chat which keeps within the style of the game :) Pending tasks are now
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