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The Leaderboard feature is now released and available in game! This is the biggest change to the server since the launch of the game so please bear with me if there are any issues over the next few weeks. Over the past week I managed to fix some issues with how the leaderboard both requests and displays entries from the server. When the client requests entries from the database, It will now send them in larger chunks meaning the amount of data send with more message is higher increasing the efficiency of the server. When this data is sent to the client, the client will only display the data it knows exists. Meaning the effect when the player scrolls down past the end of the leaderboard and huge amounts of empty entries were being created and then destroyed now doesn’t happen. However I do wish I had more time to polish some small features and the overall visual style of the leaderboard, but in its current state it is most definitely functional and I invite all to give it a try and maybe find some bugs that need fixing. For the entries in the current leaderboard, I am still not sure If I will completely reset the leaderboard over the next few days, I am still deciding while I test. While they would still function with the current system it would technically give a huge boost to anyone who already has a leaderboard entry as their wins could be 80 while their losses 0, making their kill to death ratio unrealistically high. Pending tasks are now
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