





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Sorry for not posting an update in over a month, I was stuck working on assessments for much of my free time, But now that they are over I can concentrate again on Rivalry! I have decided to move on from the chat feature to the skinning feature as I feel it is functional enough in its current state and any further work would just be polishing and more detail. So far I have managed to create a system whereby a player can choose a skin for each limb of their player which would be displayed in game. However this was only developed for local multiplayer games and not network multiplayer games. In order to continue developing the skin feature, I worked on refactoring both the local and network “player setup” UIs as both these UIs need to have a shared structure that the skinning feature needs to interact with. Once this structure has been created, I can work on actually implementing features of skinning like the ability to edit and display skins online as well as share them on the Steam Workshop. Pending tasks are now
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