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I was unable to work on Rivalry because of an assessment week, but now that it is over I spent some time designing the UI that will enable people to both create, publish and download skins to be seen and used both locally and online. Although I haven’t yet created the actual UI within the Unity engine but have created some concept designs
(The options given for when viewing locally owned skins)
As user generated content always comes with the possibility of people creating and publishing inappropriate skins I have decided to also create a option where you can control the quality of what kind of content you receive. Of which there will be the option to:
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