





This week I worked primary on expanding the functionality for all the skinning features on the client side. I also began work on some of the server functionality but much of the interaction is still mocked on the client side untill I do more work on this.
(Note: Orange background is for development purposes)
The client side now functions as if it were actually communicating with the server. So now it is possible to “publish” your custom skin, get it either approved, rejected or banned.
(Kim being approved for publication and public useage)
If it's approved it will appear in the list of 'published' skins where it can then be downloaded. If the skin is banned the game will no longer display that skin in any of the skin selection lists.
(Kim being displayed as a public skin ready for download)
However, for now, this interaction only happens on the client side as I now need to create the web services to support this on the server. I did get to make a good start on this today by adding the first real skin server command that sends all the skin IDs of the players downloaded skins to the server. This will be used to work out if any of the players downloaded skins require updates and what skins are available for download.
Pending tasks are now
- Implement skinning server functionality
- Creating inventory system and skin database.
- Steam workshop for player skins.
- Complete network game lobby UI (make pretty and complete all network game modes).
- Complete network game restart UI (make pretty).
- Research different arenas and backgrounds.
- General bug fixing, tidy up and enhancement of look and feel..
[ 2018-08-05 08:44:37 CET ] [ Original post ]
- Rivalry Depot - Linux [127.28 M]
Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.
- OS: Ubuntu 12.04. SteamOS
- Processor: 2.4 GHz Intel Pentium 4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p display. Any graphics card since 2004 should work.
- Storage: 300 MB available space
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 3.4 GHz Intel i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 720p+ Display. Intel HD Graphics 4000 and higher. ATI Radeon HD-Series 4650 and higher. Nvidia GeForce 2xx-Series and up
- Storage: 1 GB available space
[ 5975 ]
[ 1709 ]
[ 1755 ]